Full notes
Full Crypts Of Carith update
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What changed
- Gameplay
Crypts Of Carith changes
Hi everyone,
I wanted to share a new gameplay compilation showing the current state of Crypts of Carith, alongside a few thoughts after attending Debug Games Festival.
It was a great experience getting the game in front of players again and having real conversations about how it feels to play. The feedback was genuinely encouraging and helped affirm that the direction I’m taking is resonating with people.
Seeing players engage with the game in person is always valuable, and it’s given me a clearer sense of what to focus on next.
One of the most interesting pieces of feedback I had was the concept of an "Adventure" style mode, that enabled you to skip combat and remove wandering monsters - I really like this idea and, off the top of my head, it should be fairly easy to implement. So that will be added to the todo lost
I’m currently working toward getting a dedicated demo into a releasable state over the coming weeks. The goal is to have something ready in time for the next Steam Next Fest, where I can gather wider feedback and continue refining the experience.
Thanks, as always, for following along and supporting Crypts.
Craig @ EverMoore Studios
Source
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