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Steam News2 February 20265mo ago

Crypts of Carith at a Get Into Games + Demo News

Over the weekend, I had the chance to showcase Crypts of Carith at Get Into Games – Birmingham, letting people play the game, ask questions, and share their thoughts face-to-face.

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Full Crypts Of Carith update

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What changed

0 fixes0 additions4 changes0 removals
  • Balance
  • Events
  • Gameplay
changedOver the weekend, I had the chance to showcase Crypts of Carith at Get Into Games – Birmingham , letting people play the game, ask questions, and share their thoughts face-to-face.
changedIt was genuinely encouraging to see how players responded to the core dungeon crawling, interaction, and atmosphere, and to hear what stood out to them while playing. Events like this are invaluable for grounding development and seeing how the game feels outside of my own test environment. I really hope I can do more in the future.
changedIt always makes me smile when players are initially surprised by the tile-based movement — but once they adjust, it tends to click. Every movement is intentional, and every action has weight.
changed2026 Roadmap (As it stands)I’ll be sharing more updates as the demo takes shape, including gameplay clips and progress breakdowns.

Crypts Of Carith changes

changedOver the weekend, I had the chance to showcase Crypts of Carith at Get Into Games – Birmingham , letting people play the game, ask questions, and share their thoughts face-to-face.
changedIt was genuinely encouraging to see how players responded to the core dungeon crawling, interaction, and atmosphere, and to hear what stood out to them while playing. Events like this are invaluable for grounding development and seeing how the game feels outside of my own test environment. I really hope I can do more in the future.
changedIt always makes me smile when players are initially surprised by the tile-based movement — but once they adjust, it tends to click. Every movement is intentional, and every action has weight.
changedI’ll be sharing more updates as the demo takes shape, including gameplay clips and progress breakdowns.

Over the weekend, I had the chance to showcase Crypts of Carith at Get Into Games – Birmingham, letting people play the game, ask questions, and share their thoughts face-to-face.

Unfortunately, I ran into some hardware issues on the day, but between an older Nintendo Switch build and a slightly temperamental laptop, I was still able to show most of what I wanted.

It was genuinely encouraging to see how players responded to the core dungeon crawling, interaction, and atmosphere, and to hear what stood out to them while playing. Events like this are invaluable for grounding development and seeing how the game feels outside of my own test environment. I really hope I can do more in the future.

It always makes me smile when players are initially surprised by the tile-based movement — but once they adjust, it tends to click. Every movement is intentional, and every action has weight.

Following that experience, I’ve decided to slightly pivot my short-term focus toward polishing and expanding a dedicated demo: The Chapel Cellar.

This demo is intended to be a small but representative slice of the game, showcasing:

  • A complete side-dungeon from the full game

  • World interaction and puzzles

  • Character management

  • Combat flow and pacing

The goal is to bring this demo up to a releasable state over the coming months, while still keeping the longer-term vision of the full game firmly in mind. Most of the core systems are already implemented, so this focus will allow me to concentrate on polish and cohesion to deliver a solid demo experience.

2026 Roadmap (As it stands)

I wanted to share a very top-down view of my current plan for the rest of the year.

Based on where the Chapel Cellar demo is right now, I’m aiming to have it completed by the end of April, or early May. The hope is to release it shortly after, gather early feedback, and then submit it to Steam Next Fest in June.

From there, the next major milestone would be a first full release around September, assuming development continues smoothly.

I’ll be sharing more updates as the demo takes shape, including gameplay clips and progress breakdowns.

Thank you, as always, for following along and supporting the project.

EverMoore Studios

Source

Steam News / 2 February 2026

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