Full notes
Full Crypts Of Carith update
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What changed
- Gameplay
- UI and audio
- Events
Crypts Of Carith changes
Over the past few weeks, I’ve been refining the direction of Crypts of Carith and tightening up how it’s presented.
Today I’m sharing an updated trailer that better reflects the current state of the adventuring game — the dungeon crawling, interaction, and atmosphere I’m building toward.
I think I'm going to end up doing a separate combat trailer once I'm happier with the presentation, right not it's functional, it's just not visually in the right spot at the moment.
Alongside that, Pedro has now completed the first six character portraits for the adventuring party. These portraits help define the tone of the world and the identity of the characters players will guide through the dungeon.
As development continues, more portraits will be added to the potential choices, and PC players will be able to use their own!
I’ve also put together a new banner for use at events going forward — something that makes the project feel a little more “real” when showcasing it in person.
It’s been a challenging couple of weeks personally, but I’m proud of the progress made and excited about the direction things are heading.
More soon.
— EverMoore Studios
Source
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