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Steam News16 February 20264mo ago

Updated Trailer + New Character Portraits

Over the past few weeks, I’ve been refining the direction of Crypts of Carith and tightening up how it’s presented.

Full notes

Full Crypts Of Carith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Events
changedToday I’m sharing an updated trailer that better reflects the current state of the adventuring game — the dungeon crawling, interaction, and atmosphere I’m building toward.
changedAlongside that, Pedro has now completed the first six character portraits for the adventuring party. These portraits help define the tone of the world and the identity of the characters players will guide through the dungeon.
addedAs development continues, more portraits will be added to the potential choices, and PC players will be able to use their own !
addedI’ve also put together a new banner for use at events going forward — something that makes the project feel a little more “real” when showcasing it in person.

Crypts Of Carith changes

changedToday I’m sharing an updated trailer that better reflects the current state of the adventuring game — the dungeon crawling, interaction, and atmosphere I’m building toward.
changedAlongside that, Pedro has now completed the first six character portraits for the adventuring party. These portraits help define the tone of the world and the identity of the characters players will guide through the dungeon.
addedAs development continues, more portraits will be added to the potential choices, and PC players will be able to use their own !
addedI’ve also put together a new banner for use at events going forward — something that makes the project feel a little more “real” when showcasing it in person.

Over the past few weeks, I’ve been refining the direction of Crypts of Carith and tightening up how it’s presented.

Today I’m sharing an updated trailer that better reflects the current state of the adventuring game — the dungeon crawling, interaction, and atmosphere I’m building toward.

I think I'm going to end up doing a separate combat trailer once I'm happier with the presentation, right not it's functional, it's just not visually in the right spot at the moment.

Alongside that, Pedro has now completed the first six character portraits for the adventuring party. These portraits help define the tone of the world and the identity of the characters players will guide through the dungeon.

As development continues, more portraits will be added to the potential choices, and PC players will be able to use their own!

I’ve also put together a new banner for use at events going forward — something that makes the project feel a little more “real” when showcasing it in person.

It’s been a challenging couple of weeks personally, but I’m proud of the progress made and excited about the direction things are heading.

More soon.

— EverMoore Studios

Source

Steam News / 16 February 2026

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