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Steam News31 July 202622d ago

Build 0.0.9 - Version 14

In preparation for the Demo on the 10th, I'm going to start trying to do this on a weekly basis to make sure any updates are logged! Demo Update - 31/07/26 Build 0.0.

In this update12

Full notes

Full Crypts Of Carith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions5 changes4 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedExplorationNew barks have been added!
changedExplorationSpellcasters will request a rest if they have no spell slots.
addedCombatRanged enemies can now attack your back row - Look after your wizards!
addedCombatFeedback added and timing for when a thief hides in the shadows during combat.
removedCombatremoved the feedback popup when an enemy fails to resist a spell, the fact that it works should be feedback enough.
addedCombatAdded some additional feedback to blinded enemies.

Crypts Of Carith changes

addedNew barks have been added!
changedSpellcasters will request a rest if they have no spell slots.
addedRanged enemies can now attack your back row - Look after your wizards!
addedFeedback added and timing for when a thief hides in the shadows during combat.
removedremoved the feedback popup when an enemy fails to resist a spell, the fact that it works should be feedback enough.

In preparation for the Demo on the 10th, I'm going to start trying to do this on a weekly basis to make sure any updates are logged!

Demo Update - 31/07/26

Build 0.0.9 - Version 14

Exploration

  • The "default" world item for items without 3D Representation has been replaced with a sack.

  • New barks have been added!

  • Spellcasters will request a rest if they have no spell slots.

Combat

  • It is now possible to fail running from combat - there is currently just a flat %, but I intend to make this more interesting in the future.

  • If you fail to run, the next combat round will automatically begin.

  • If you are successful then you will return to exploration

  • Backstab now correctly shows an infinite* range

  • The camera now reverts back to the standard position when all enemies are destroyed.

  • Weapons or attacks that target multiple enemies should now focus all selected enemies rather than just the selected target.

  • Ranged enemies can now attack your back row - Look after your wizards!

  • Feedback added and timing for when a thief hides in the shadows during combat.

  • removed the feedback popup when an enemy fails to resist a spell, the fact that it works should be feedback enough.

  • Added some additional feedback to blinded enemies.

  • Spells or abilities that dont do damage no longer display a damage readout during target selection

Spells

  • Done some work on Light to make it more impactful

Loot

  • Updated loot tables for enemies in the demo, you should no longer get weapons and armour from bats, for example.

Resting / Camping

  • Resting has been updated to work correctly. A spellcaster must rest for at least 8 hours to recover spells

  • It is now possible to get an encounter during resting while in a dungeon

Audio

  • Fixed an issue with the audio sliders - Audio volumes should now be modifiable and work as expected

Controller

  • You should now be able to change the language on the frontend on controller

  • It should no longer be possible to get in a weird selection state on the frontend when returning to it on controller

  • Fixed the cursor offset, the pivot point should now match the visuals of the cursor.

Localisation

  • Added some missing strings for resting and barks

UI

  • I've changed XP displays on characters to be based on their current level and the requirement to get to their next level. I'm unsure on this so might change it around . Previously it would show the total currently acquired XP.

Bugs

  • Fixed an issue with placement ghosts hanging around

  • Fixed an issue where you could move around while the end of demo splash screen was visible

  • Fixed a bug where if a character dies while defending in combat, their state doesn't reset.

Source

Steam News / 31 July 2026

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