In this update12
Full notes
Full Crypts Of Carith update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Crypts Of Carith changes
In preparation for the Demo on the 10th, I'm going to start trying to do this on a weekly basis to make sure any updates are logged!
Demo Update - 31/07/26
Build 0.0.9 - Version 14
Exploration
The "default" world item for items without 3D Representation has been replaced with a sack.
New barks have been added!
Spellcasters will request a rest if they have no spell slots.
Combat
It is now possible to fail running from combat - there is currently just a flat %, but I intend to make this more interesting in the future.
If you fail to run, the next combat round will automatically begin.
If you are successful then you will return to exploration
Backstab now correctly shows an infinite* range
The camera now reverts back to the standard position when all enemies are destroyed.
Weapons or attacks that target multiple enemies should now focus all selected enemies rather than just the selected target.
Ranged enemies can now attack your back row - Look after your wizards!
Feedback added and timing for when a thief hides in the shadows during combat.
removed the feedback popup when an enemy fails to resist a spell, the fact that it works should be feedback enough.
Added some additional feedback to blinded enemies.
Spells or abilities that dont do damage no longer display a damage readout during target selection
Spells
Done some work on Light to make it more impactful
Loot
Updated loot tables for enemies in the demo, you should no longer get weapons and armour from bats, for example.
Resting / Camping
Resting has been updated to work correctly. A spellcaster must rest for at least 8 hours to recover spells
It is now possible to get an encounter during resting while in a dungeon
Audio
Fixed an issue with the audio sliders - Audio volumes should now be modifiable and work as expected
Controller
You should now be able to change the language on the frontend on controller
It should no longer be possible to get in a weird selection state on the frontend when returning to it on controller
Fixed the cursor offset, the pivot point should now match the visuals of the cursor.
Localisation
Added some missing strings for resting and barks
UI
I've changed XP displays on characters to be based on their current level and the requirement to get to their next level. I'm unsure on this so might change it around . Previously it would show the total currently acquired XP.
Bugs
Fixed an issue with placement ghosts hanging around
Fixed an issue where you could move around while the end of demo splash screen was visible
Fixed a bug where if a character dies while defending in combat, their state doesn't reset.
Source
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