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Latest Cataclysm: The Last Generation updates
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- Cataclysm: The Last Generation
Updates 7-12-2026
Added 2 or 3 tiles of range to most ammo types in the game, excepting those which already shoot very far. Arrows got this buff, crossbow bolts did not. Crude wooden arrows and bolts got a buff because unfletched arrows…
Announcement11 changesBalanceGameplay - Cataclysm: The Last Generation
Updates 7-7-2026
Fixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended. Fixed a minor…
Announcement9 changesFixBalance - Cataclysm: The Last Generation
Updates 7-2-2026
Intelligence now adds or removes 2.5% effective focus for every point of intelligence above or below 10. This means at 16 intelligence and 100 focus, you are treated as if you had 115 focus, the same as the old Fast Lea…
Announcement9 changesFixGameplay - Cataclysm: The Last Generation
Update that lets you lock your car doors
Hostiles can no longer open the doors of a vehicle the player is actively driving, since the player character would obviously have control over the locks from the driver's seat. At present this ONLY applies to vehicles…
Announcement20 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-29-2026
Fixed a bug related to treetop transparency that may have been causing occasional crashes. Slightly downtweaked supermarket loot. They still have lots of stuff and are meant to, but it's a fine line between "great haul"…
Announcement4 changesFixPerformance - Cataclysm: The Last Generation
Updates 6-26-2026
Forests now contain a bit more diversity of plant life. Burdock and other useful (and not so useful) herbs can occasionally be found growing in wooded biomes. Added actual armor values to tires, which previously took fu…
Announcement11 changesFixMaps - Cataclysm: The Last Generation
Updates 6-23-2026
Fixed a bug exposed by the recent treetop updates where monsters were trying to evaluate their line of sight without properly checking whether they were looking out of bounds. Firefighter PBA masks no longer have the SU…
Announcement17 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-19-2026
Transparent floors such as skylights and treetops are now actually transparent. You will be able to see down through them (at least in MSXOtto+), and they should be better about letting light through. There is still a b…
Announcement9 changesFixMaps - Cataclysm: The Last Generation
Updates 6-15-2026
You must now be wielding an instrument in order to play it. You can no longer play instruments while driving, crafting, butchering, doing vehicle maintenance, etc. Glock 22s should no longer spawn with .357 SIG which th…
Announcement13 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-14-2026
There's no longer any completely safe speed to offroad without offroad tires. Going slower is safer, but you need offroad tires if you wanna offroad. Certain terrains (depressions, rocky soil) have a higher chance to da…
Announcement21 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-11-2026
Offroad driving without offroad tires will now mess up your tires. Skill and going slow help avoid this a bit but it's just not a good idea to try to do it more than you have to. Non-offroad tires are now significantly…
Event8 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-10-2026
Added ramps to ravine edges, and added ravines to mainline. These have been sitting around in Innawood for some time and there was no reason not to port them over. These are large mutable map features like meadows that…
Announcement11 changes3 numericMaps - Cataclysm: The Last Generation
Updates 6-7-2026
Crab legs can now wear scabbards, holsters, and leg pouches. Currently, these are always worn on one of your front legs, though you can swap sides as normal. Charge attacks have had their damage slightly nerfed. Ungulat…
Announcement7 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-6-2026
Crab legs have been moved over to the limb system. They are a bit flimsier and harder to hit than human legs, but you have 4 of them. Like cephalopod limbs, they do not require splinting if broken. This will at a later…
Announcement11 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-5-2026
Fixed an issue that was causing some mutant limbs to be un-bandageable. Fixed an issue that was causing mended limbs to look like they were still broken until the splint was removed. Removed that annoying UID error mess…
Security8 changesFixGameplay - Cataclysm: The Last Generation
Updates 6-4-2026
Fixed an error message that would pop up if someone with cephalopod tentacles became winded. Computer Hackers now start with hackPRO on their laptop. Drone Operators now start with a smartphone instead of a cell phone,…
Announcement17 changesFixGameplay

