Full notes
Full Cataclysm: The Last Generation update
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What changed
- Gameplay
- Fixes
- Balance
Cataclysm: The Last Generation changes
Intelligence now adds or removes 2.5% effective focus for every point of intelligence above or below 10. This means at 16 intelligence and 100 focus, you are treated as if you had 115 focus, the same as the old Fast Learner trait. This bonus (or penalty) intelligence scales linearly with your base focus, so if your focus is 1 and you have 16 intelligence, you are treated as having 1.15 focus. Note that the number in your sidebar or morale screen is your base focus, you've never been able to see effective focus. If that's confusing: intelligence makes you learn more gooder
The slow learner trait (and all other focus-affecting traits) now also scale with base focus.
At present, effects such as amphetamines that raise or lower focus are still providing a flat bonus to your base focus. This is probably worth taking advantage of if you have high intelligence.
@aattss has contributed an awesome fix for an issue that's been bugging me for years! Strength gained from mutations now contributes to hit points, body mass, and BMI in the same way that strength assigned in character creation does, as these mutations are adding more/denser muscle fiber to your body. Strength gained from bionics or other effects does not add to this amount, as bionics are not an organic part of your body in the same way mutations are.
Removed the unused "venom mob protege" trait and its associated martial arts. These were never in the game, so this shouldn't affect anyone.
Made some slight adjustments to Bionic Combatives. It now provides +1 block attempt instead of +2, and its stacking buff provides 1 armor per stack rather than 3. Descriptions for the buffs have been rewritten.
Added fireplace pokers to a number of houses which had fireplaces but no pokers. The chance you'll actually find one in any of these houses still isn't high, but you should occasionally come across the things now, instead of never seeing them at all.
Added a couple more rock formation layouts. These are those random piles of rubble and boulders that appear out in fields and stuff. Previously there was only one and it wasn't very randomized. Now there are 3 base shapes with a lot more randomness to them.
Reduced the number of police and military roadblocks in the world.
Sleep deprivation now adds significantly more fatigue than it used to. This should help prevent situations where you eat an entire bag of coffee beans and then are never able to sleep again. It also means staying up well past your bedtime will require more caffeine.
Fixed a minor mapgen issue with house25, which was incorrectly placing a shrub underneath a bedroom safe.
Source
Changelog.gg summarizes and formats this update. How we read updates.
