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Steam News8 July 20261mo ago

Updates 7-7-2026

Fixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended.

Full notes

Full Cataclysm: The Last Generation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions2 changes0 removals
  • Fixes
  • Balance
  • UI and audio
  • Performance
  • Maps
  • Gameplay
fixedFixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended.
fixedFixed a minor issue with zombie movement calculation that was truncating move cost remainders instead of rounding up, allowing for very rare irregularities in some zombies' move speed.
addedCreatures who are frightened by sound are now only frightened by sounds above volume 15, and there is a cooldown of up to 10 seconds on the fear this causes. If a new sound is louder than the one which caused the cooldown, it will override it.
changedThe check for hearing loss caused by loud sounds now treats outdoor sounds as 20% quieter. This means that firing a gun indoors is more likely to deafen you and will impair hearing for longer than firing one outdoors.
changedIndoor sounds are now treated as 20% quieter for the purpose of attracting hordes. Firing a gun on the street is obviously going to draw more heat than firing one inside a house.
fixedFixed a rare(ish) crash caused by birds checking line of sight above treetops. This crash would have most commonly manifested as the occasional crash while the player passed a lot of time in their base during the day.

Cataclysm: The Last Generation changes

fixedFixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended.
fixedFixed a minor issue with zombie movement calculation that was truncating move cost remainders instead of rounding up, allowing for very rare irregularities in some zombies' move speed.
addedCreatures who are frightened by sound are now only frightened by sounds above volume 15, and there is a cooldown of up to 10 seconds on the fear this causes. If a new sound is louder than the one which caused the cooldown, it will override it.
changedThe check for hearing loss caused by loud sounds now treats outdoor sounds as 20% quieter. This means that firing a gun indoors is more likely to deafen you and will impair hearing for longer than firing one outdoors.
changedIndoor sounds are now treated as 20% quieter for the purpose of attracting hordes. Firing a gun on the street is obviously going to draw more heat than firing one inside a house.
  • Fixed a longstanding issue where moving from a low ramp to a low ramp tile, or an upper ramp to an upper ramp tile would move you up or down the ramp, rather than just sidelong like you probably intended.

  • Fixed a minor issue with zombie movement calculation that was truncating move cost remainders instead of rounding up, allowing for very rare irregularities in some zombies' move speed.

  • Activating a washboard, sponge, scrub brush, or dish towel opens the washing menu. These items are still not required, and activating soap still works, but this should help prevent some confusion.

  • Creatures who are frightened by sound are now only frightened by sounds above volume 15, and there is a cooldown of up to 10 seconds on the fear this causes. If a new sound is louder than the one which caused the cooldown, it will override it.

  • Noise emitters are now volume 50 instead of volume 30. This is louder than most characters can shout, but quieter than a car horn or gunshot.

  • The check for hearing loss caused by loud sounds now treats outdoor sounds as 20% quieter. This means that firing a gun indoors is more likely to deafen you and will impair hearing for longer than firing one outdoors.

  • Indoor sounds are now treated as 20% quieter for the purpose of attracting hordes. Firing a gun on the street is obviously going to draw more heat than firing one inside a house.

  • Fixed a rare(ish) crash caused by birds checking line of sight above treetops. This crash would have most commonly manifested as the occasional crash while the player passed a lot of time in their base during the day.

  • Meadows now have proper tiles on MSX's map.

  • @aattss submitted a fix to how drugs and addictions affect a character's ability to fall asleep.

  • Added tiles from @Goodgulf_PL for all types of spilled mutagen and infusion.

  • Added tiles from @Drawsstuff for the Jitte and Kris (on ground and wielded), Sai (on ground and wielded, this one's an edit I made of Drawsstuff's jitte), golf tee, malted milk balls, aluminum tent pole, plastic pail, and air jack.

Source

Steam News / 8 July 2026

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