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Steam News10 June 20261mo ago

Updates 6-10-2026

Added ramps to ravine edges, and added ravines to mainline. These have been sitting around in Innawood for some time and there was no reason not to port them over.

Full notes

Full Cataclysm: The Last Generation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions2 changes4 removals
  • Maps
  • Balance
  • Gameplay
  • Workshop
addedAdded ramps to ravine edges, and added ravines to mainline. These have been sitting around in Innawood for some time and there was no reason not to port them over. These are large mutable map features like meadows that add some interesting verticality to the world.
addedAdded the jitte and sai, two weapons from Japan. The jitte is a baton, the sai is a shiv and a karate weapon. Both are light, small weapons that have low damage, but high blocking ability, belong to the hooking weapons group, and can disarm opponents if you have enough skill. Recipes for these weapons can be found in the same book as the katana, but they're a bit easier to make. The items also spawn in places you might find Japanese weapons.
addedAdded some throw damage to short spears. A full-sized spear is too long to throw effectively, but the chronicles are full of accounts of Vikings hurling these things at people even though they're usually melee weapons.
removedFerals who use cutting weapons no longer always say "with a machete" in the attack messaging, since they can have other things.
changedThe lucerne hammer should have its wielded tile in MSXOtto+ again.
removedThe rope dart no longer requires unarmed skill to make.
Fallout was previously happening randomly every3100Fallout was previously happening randomly every increased, buffIt now happens randomly every370It now happens randomly every increased, buffIt now happens randomly every 3 to 70 days, and lasts1060hoursIt now happens randomly every 3 to 70 days, and lasts increased, buff

Cataclysm: The Last Generation changes

addedAdded ramps to ravine edges, and added ravines to mainline. These have been sitting around in Innawood for some time and there was no reason not to port them over. These are large mutable map features like meadows that add some interesting verticality to the world.
addedAdded the jitte and sai, two weapons from Japan. The jitte is a baton, the sai is a shiv and a karate weapon. Both are light, small weapons that have low damage, but high blocking ability, belong to the hooking weapons group, and can disarm opponents if you have enough skill. Recipes for these weapons can be found in the same book as the katana, but they're a bit easier to make. The items also spawn in places you might find Japanese weapons.
addedAdded some throw damage to short spears. A full-sized spear is too long to throw effectively, but the chronicles are full of accounts of Vikings hurling these things at people even though they're usually melee weapons.
removedFerals who use cutting weapons no longer always say "with a machete" in the attack messaging, since they can have other things.
changedThe lucerne hammer should have its wielded tile in MSXOtto+ again.
  • Added ramps to ravine edges, and added ravines to mainline. These have been sitting around in Innawood for some time and there was no reason not to port them over. These are large mutable map features like meadows that add some interesting verticality to the world.

  • Renamed mi-go slavers to abductors. "Slaver" implies that they are capturing people for forced labor and personifies them in a way that isn't really appropriate. They're aliens, they're abducting people for unknown reasons, but it probably isn't to work in the salt mines.

  • Made it so mi-go guards don't scream nearly as often. This was super fucking annoying if you were anywhere near their base because they constantly scream at their own prisoners.

  • Added the jitte and sai, two weapons from Japan. The jitte is a baton, the sai is a shiv and a karate weapon. Both are light, small weapons that have low damage, but high blocking ability, belong to the hooking weapons group, and can disarm opponents if you have enough skill. Recipes for these weapons can be found in the same book as the katana, but they're a bit easier to make. The items also spawn in places you might find Japanese weapons.

  • Added some throw damage to short spears. A full-sized spear is too long to throw effectively, but the chronicles are full of accounts of Vikings hurling these things at people even though they're usually melee weapons.

  • Ferals who use cutting weapons no longer always say "with a machete" in the attack messaging, since they can have other things.

  • The lucerne hammer should have its wielded tile in MSXOtto+ again.

  • The rope dart no longer requires unarmed skill to make.

  • Went over breakfast cereals and made sure they all had correct allergen and nutrition information. They're actually a lot healthier now, though you may be dismayed to learn that marshmallows are made of meat, and Wheaties contain gluten.

  • Fallout was previously happening randomly every 3 to 100 days, and lasting from 4 to 48 hours. It now happens randomly every 3 to 70 days, and lasts from 10 to 60 hours.

  • When your body parts change (such as via mutation), any effects attached to your old body parts are now properly removed.

  • When your body parts change, any clothing that no longer fits on your new body is now properly removed and falls on the ground.

  • Added attack vectors for crab legs so that crabs can properly kick now.

  • Muay Thai roundhouse kicks no longer involve toes, hooves, or talons. The attack is made with the shin or knee, or whatever equivalent you may have down there.

  • @FlakeClock submitted some updates to the simplified Chinese translation.

Source

Steam News / 10 June 2026

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