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Steam News8 June 20261mo ago

Updates 6-7-2026

Crab legs can now wear scabbards, holsters, and leg pouches. Currently, these are always worn on one of your front legs, though you can swap sides as normal. Charge attacks have had their damage slightly nerfed.

Full notes

Full Cataclysm: The Last Generation update

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What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
addedCrab legs can now wear scabbards, holsters, and leg pouches. Currently, these are always worn on one of your front legs, though you can swap sides as normal.
changedCharge attacks have had their damage slightly nerfed.
addedUngulate mutants, cerbearuses, and skeletal zombears now have a charge attack. Regular bears, acidic bears, and zombears do not.
fixedFixed a crash that was happening when sawing metal bars or railroad tracks.
addedRavines now work properly in innawood, with no further errors in my testing. They still lack ledges to get up and down, but that'll be easy to add later. Once these are looking good they'll start showing up in main.
changedBackported another improvement to performance when crafting.

Cataclysm: The Last Generation changes

addedCrab legs can now wear scabbards, holsters, and leg pouches. Currently, these are always worn on one of your front legs, though you can swap sides as normal.
changedCharge attacks have had their damage slightly nerfed.
addedUngulate mutants, cerbearuses, and skeletal zombears now have a charge attack. Regular bears, acidic bears, and zombears do not.
fixedFixed a crash that was happening when sawing metal bars or railroad tracks.
addedRavines now work properly in innawood, with no further errors in my testing. They still lack ledges to get up and down, but that'll be easy to add later. Once these are looking good they'll start showing up in main.
  • Crab legs can now wear scabbards, holsters, and leg pouches. Currently, these are always worn on one of your front legs, though you can swap sides as normal.

  • Charge attacks have had their damage slightly nerfed.

  • Ungulate mutants, cerbearuses, and skeletal zombears now have a charge attack. Regular bears, acidic bears, and zombears do not.

  • Fixed a crash that was happening when sawing metal bars or railroad tracks.

  • Upped the amount of wolf and jumping spiders in the woods. Mantises too.

  • Ravines now work properly in innawood, with no further errors in my testing. They still lack ledges to get up and down, but that'll be easy to add later. Once these are looking good they'll start showing up in main.

  • Backported another improvement to performance when crafting.

  • Backported an update to innawood that allows map specials to spawn in the bottom of ravines, so you'll see ponds and stuff down there sometimes.

Source

Steam News / 8 June 2026

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