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Steam News14 June 20261mo ago

Updates 6-14-2026

There's no longer any completely safe speed to offroad without offroad tires. Going slower is safer, but you need offroad tires if you wanna offroad.

Full notes

Full Cataclysm: The Last Generation update

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What changed

2 fixes4 additions6 changes9 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
removedThere's no longer any completely safe speed to offroad without offroad tires. Going slower is safer, but you need offroad tires if you wanna offroad.
changedCertain terrains (depressions, rocky soil) have a higher chance to damage tires than normal terrain. These also have a chance to damage even offroad tires. This shouldn't be an issue for offroaders most of the time as the chances of taking damage on any one tile are quite low, and these tiles almost never appear in big groups. You can see if a tile is bad for tires by looking at it with x.
changedLikewise, dirt and gravel, which often represent cleared and packed but unpaved roads or trails, are safe for non-offroad tires, though they are still more difficult to drive on. You can similarly check for this by hitting x and looking at the terrain.
changedCleaned up tire damage code a bit.
changedSlightly reduced the amount of food in supermarkets.
changed@HOMOEROTIC JESUS contributed an update that will greatly improve the speed and functionality of loading start locations. Hopefully soon we can expand this to also work on mission destination placement.

Cataclysm: The Last Generation changes

removedThere's no longer any completely safe speed to offroad without offroad tires. Going slower is safer, but you need offroad tires if you wanna offroad.
changedCertain terrains (depressions, rocky soil) have a higher chance to damage tires than normal terrain. These also have a chance to damage even offroad tires. This shouldn't be an issue for offroaders most of the time as the chances of taking damage on any one tile are quite low, and these tiles almost never appear in big groups. You can see if a tile is bad for tires by looking at it with x.
changedLikewise, dirt and gravel, which often represent cleared and packed but unpaved roads or trails, are safe for non-offroad tires, though they are still more difficult to drive on. You can similarly check for this by hitting x and looking at the terrain.
changedCleaned up tire damage code a bit.
changedSlightly reduced the amount of food in supermarkets.
  • There's no longer any completely safe speed to offroad without offroad tires. Going slower is safer, but you need offroad tires if you wanna offroad.

  • Certain terrains (depressions, rocky soil) have a higher chance to damage tires than normal terrain. These also have a chance to damage even offroad tires. This shouldn't be an issue for offroaders most of the time as the chances of taking damage on any one tile are quite low, and these tiles almost never appear in big groups. You can see if a tile is bad for tires by looking at it with x.

  • Likewise, dirt and gravel, which often represent cleared and packed but unpaved roads or trails, are safe for non-offroad tires, though they are still more difficult to drive on. You can similarly check for this by hitting x and looking at the terrain.

  • Cleaned up tire damage code a bit.

  • Slightly boosted the yield of cattail rhizomes when foraging.

  • Slightly reduced the amount of food in supermarkets.

  • @HOMOEROTIC JESUS contributed an update that will greatly improve the speed and functionality of loading start locations. Hopefully soon we can expand this to also work on mission destination placement.

  • War clubs no longer falsely claim they can be clipped to a belt.

  • Scythes can no longer be deconstructed for spear shafts.

  • Pitchforks no longer require spear shafts to make.

  • Pitchforks can no longer make reach attacks and are also slightly shorter now, so they attack a bit faster.

  • Removed the clay quern. Clay, especially random clay sourced from fields, is not suitable for grinding anything.

  • Cattail rhizomes were weirdly massive and had a ton of kcal. That's not how they work! They are now smaller and much worse for kcal.

  • Cattail rhizomes are a bit easier to forage, so you need more but you may be able to get more.

  • Roasted cattail rhizomes cannot be made into flour.

  • Starch cannot be made into flour.

  • Starch can now be dried. Dried starch can be made into wheat-free flour.

  • It now requires many more cattail rhizomes to make starch.

  • Fixed and cleaned up a ton of milling recipes.

  • Fixed milling for bone skewers.

  • Removed survival skill requirements for most crafting recipes. The remaining exceptions are directly related to foraging or wilderness lore. I'll probably remove more of these in the future, but that's a different issue from what I was looking at in this pass.

  • Added archery skill requirements to most arrow and bow recipes, excepting crude wooden arrows and the survival bow. You only need a point or two to start making better ones, so it's not a huge deal.

  • Added throwing skill requirements to atlatl arrow recipes.

  • Added unarmed skill requirements to most unarmed weapon recipes. This is usually just like 2 ranks.

  • Removed leather/fur patch requirements from a ton of weapons. These requirements were probably meant to imply that some sort of grip was being constructed, but they didn't make a lot of sense and aren't necessary for most of these things IRL.

  • Garbage bags no longer say that they're waterproof. They can be made into rainproof and waterproof things, but they are not themselves waterproof.

  • Washboards, scrub brushes, and sponges now make it clear that they just speed up washing.

  • Flags are now made of nylon, not cloth or spandex.

  • @zacbrown submitted a fix for building on Mac.

  • @False Ritchie contributed some updates to the Russian translation.

  • SD-5600 contributed some updates to the simplified Chinese translation.

Source

Steam News / 14 June 2026

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