Full notes
Full Cataclysm: The Last Generation update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Cataclysm: The Last Generation changes
Fixed a bug exposed by the recent treetop updates where monsters were trying to evaluate their line of sight without properly checking whether they were looking out of bounds.
Firefighter PBA masks no longer have the SUN_GLASSES flag. This means they won't overly impede your night vision, but they won't help with glare in full sunlight either.
Some locations which spawned welding supplies could spawn them in really huge numbers. This is partly by design, as you need a ton of welding rods and plenty of fuel to do anything consequential with the stuff, but because of how the itemgroups were organized it ranged from "pretty good" to "you will never need to loot any of this stuff again" rather than "pretty good" to "really nice." The spawns have been toned down a bit.
Speedways had big piles of tires in them, but for some reason these were perfectly intact wide off-roading wheels. These are supposed to be old tires used as cushions for if the cars slide off the track, and weirdly they were not the same kinds of tires the sports cars you can find on the track even use. This has been fixed. You'll now find normal tires and racing slicks in various states of disrepair, since they're old tites the pit crews took off, and they've been sitting out in the snow and sun for months.
Irradiation plants always had 8 solar panels on the roof, and many of these were advanced solar panels. The amount is now randomized, with 8 being the maximum.
@Fats420 submitted a typo fix to a photograph.
Updated MSX and Neodays. This includes some fixes I made to trees (treetops are aaaalmost right) and some updates from @Goodgulf_PL and @Fats420 bringing new/fixed tiles for a bunch of gun and bow mods in MSX and fixed longcoat tiles and new/fixed armor, blanket, and rat tiles in NeoDays.
Slightly reduced tunnel runner damage.
Tunnel runners can now wear dog armor if tame. They aren't tameable, but as with dogs, if you have a tame rat you might get lucky and have it mutate into one.
Lifestyle messages no longer show every time you wake up. These messages will only display every couple of days at most.
Having both a bandage and antiseptic on a wound no longer grants a 10% healing speed bonus on top of everything else. You still get a bonus if you are bandaged, and if you are disinfected, there was no reason to stack a third one on top of that.
Stopped monsters from getting inappropriate effects from smoke and fallout.
Removed "a mutant," "a nether creature," and "a feral" descriptors from the monster examine panel.
Reduced spawn of milspec and very rare guns in a few inappropriate locations that too often had them.
Fixed a bug with e-devices crashing the game if the device ran out of power while you were using it in some cases.
Fixed an issue where NPCs could get stuck in an infinite loop when trying to weild items sometimes.
Bumped the slow attack warning up from 4 seconds to 5.
Fixed a malformed string that would display if you attempted to attack unarmed while your attack speed was below 5 seconds.
Removed the Altica tileset from the repo. It had never been maintained, and ought to have been removed earlier.
Fixed an issue which was rarely resulting incorrect dodge bonus values from limb scores.
Stopped arm blocks from blocking with your legs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
