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- Avant-Garde: Napoleonic Battles
Early-Alpha Playable Build
Hello everyone! Today marks a turning point in the development of Avant-Garde: Napoleonic Battles. For the first time since the prototyping phase, some members of the community have the opportunity to test the Early-Alp…
Patch notes7 changesGameplayCompatibility - Avant-Garde: Napoleonic Battles
Devlog #16: Attack Range Indicator - Improvements & Optimizations
Hey! I recently had some design choices to make and I wanted to share them with you to get your feedback! If reading isn't your thing, here are two short videos summarizing this devlog: Visual Tests: [dynamiclink href="…
Patch notes2 changesBalanceGameplay - Avant-Garde: Napoleonic Battles
Devlog #15: Fatigue, Morale and Positioning
In Avant-Garde: Napoleonic Battles, every command you give carries consequences beyond the visible. A charge isn’t just movement, it’s a gamble. A victory isn’t just about numbers, morale has to be taken to account. And…
Patch notes14 changesFixGameplay - Avant-Garde: Napoleonic Battles
Devlog #14: Why a real-time hexagonal grid?
Hi there! Several of you have asked me about the choice of a hexagonal grid design for a real-time strategy game. I therefore felt it was important to dedicate a Devlog to clarifying this rather unusual design choice fo…
Event4 changesMapsGameplay - Avant-Garde: Napoleonic Battles
Featured in the Quebec Games Celebration festival
Quebec Games Celebration Avant-Garde: Napoleonic Battles is part of the Quebec Games Celebration festival. I'm thrilled to see the game featured alongside other games made in Quebec! For this occasion, a few changes hav…
Patch notes3 changesGameplayServer - Avant-Garde: Napoleonic Battles
Devlog #13: Name Change and Game Dev Update!
Hey everyone! As some of you may have noticed, the game's name has changed. It's no longer just Avant-Garde, but Avant-Garde: Napoleonic Battles. Why the change? To better represent the historical period that will be co…
Patch notes2 changesGameplayServer - Avant-Garde: Napoleonic Battles
Devlog #12: Dev News!
Hello everyone, It's been a while since I've given any updates, so it's now time I shared my current goals with you. The Goal The goal is clear: to have a demo available on Steam in the next year. This demo should conta…
Patch notes3 changesUI/audioGameplay - Avant-Garde: Napoleonic Battles
Devlog #11 : Sapper Unit & Ammunition Wagon - Prototype V0.19
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Sapper Unit: This new unit is quite different from its peers. With it, you can now build, repair, and blow-up buildings! You heard that righ…
Event7 changesGameplayUI/audio - Avant-Garde: Napoleonic Battles
Devlog #10: New voltiguers unit & cavalry charge - Prototype V0.18
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Voltiguers Unit: This new light unit has the special ability to form a skirmish formation. This allows soldiers to cover more ground, target…
Patch notes9 changesGameplayUI/audio - Avant-Garde: Napoleonic Battles
Devlog #9: New Fighters Unit & Infantry Square - Prototype V0.17
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Fighters Unit: This light infantry unit is born! In addition to being faster and more maneuverable than a standard infantry unit, it has the…
Event6 changesGameplayUI/audio - Avant-Garde: Napoleonic Battles
Devlog #8 : Grapeshot and mini map - Prototype V0.16
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Mini map: In the upper right corner there is now a mini map. This map displays where the known units are. It is possible to move the camera…
Event9 changesMapsBalance - Avant-Garde: Napoleonic Battles
Devlog #7: External Environment - Prototype V0.15
Play the latest version of the prototype here : Itch - Avant-Garde What's new: External environment: The external environment adds to the context of the game, where each battle is represented in the form of a board game…
Patch notes9 changesGameplayFix - Avant-Garde: Napoleonic Battles
Devlog #6 : Units Cards Decks & Input Rebinding - Prototype V0.14!
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Units Cards Decks: Each card in your hand corresponds to a unit in your army. Your deck of cards allows you to have an overview of the state…
Patch notes6 changesUI/audioGameplay - Avant-Garde: Napoleonic Battles
Taking part of the "Back to School Games Celebration" event on Steam!
Avant-Garde was part of the Steam “ Back to School Games Celebration ” event! This event was intended to celebrate educational video games, from near and far. From programming logic games to games that stimulate product…
Event9 changesStore - Avant-Garde: Napoleonic Battles
Devlog #5 : Weather & Key Events - Prototype V0.13!
Play the latest version of the prototype here : Itch - Avant-Garde Avant-Garde will immerse you in battles where you will have to deal with the same conditions and resources as back then. You will therefore be able to d…
Patch notes2 changesGameplayFix - Avant-Garde: Napoleonic Battles
Devlog #4 : Buildings and explosions - Prototype V0.12!
Test the latest version of the prototype here: Itch - Avant-Garde What's new: Buildings: There are now buildings on the battlefield. When a unit enters it, it gains a serious defensive advantage. Be careful, however, no…
Patch notes5 changesBalanceGameplay




