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- Avant-Garde: Napoleonic Battles
Join the Closed Beta now!
The closed beta is now live! It's your chance to play the Beta version of Avant-Garde Napoleonic Battles! How does it works? Here are the steps to join the closed beta: Fill this application form, before August 31st! Re…
Patch notes7 changesCompatibilityServer - Avant-Garde: Napoleonic Battles
Closed Beta Coming Soon!
The Closed Beta will be available in a few days, July 31st, on Steam! Let me share the current state of the game for this major development milestone. Game Content Some of you may have already played Avant-Garde: Napole…
Patch notes13 changesCompatibilityGameplay - Avant-Garde: Napoleonic Battles
Development Roadmap
Game Development Roadmap Here is the roadmap for the development of Avant-Garde: Napoleonic Battles. It is divided into 5 major milestones of increasing importance. Of course, this roadmap is subject to change, but my g…
Event19 changesServerGameplay - Avant-Garde: Napoleonic Battles
Early-Alpha Playable Build
Hello everyone! Today marks a turning point in the development of Avant-Garde: Napoleonic Battles. For the first time since the prototyping phase, some members of the community have the opportunity to test the Early-Alp…
Patch notes9 changesGameplayMaps - Avant-Garde: Napoleonic Battles
Devlog #16: Attack Range Indicator - Improvements & Optimizations
Hey! I recently had some design choices to make and I wanted to share them with you to get your feedback! If reading isn't your thing, here are two short videos summarizing this devlog: Visual Tests: View store page Opt…
Store10 changesPerformanceBalance - Avant-Garde: Napoleonic Battles
Devlog #15: Fatigue, Morale and Positioning
In Avant-Garde: Napoleonic Battles, every command you give carries consequences beyond the visible. A charge isn’t just movement, it’s a gamble. A victory isn’t just about numbers, morale has to be taken to account. And…
Store30 changesFixGameplay - Avant-Garde: Napoleonic Battles
Devlog #14: Why a real-time hexagonal grid?
Hi there! Several of you have asked me about the choice of a hexagonal grid design for a real-time strategy game. I therefore felt it was important to dedicate a Devlog to clarifying this rather unusual design choice fo…
Store10 changesMapsPerformance - Avant-Garde: Napoleonic Battles
Featured in the Quebec Games Celebration festival
Quebec Games Celebration Avant-Garde: Napoleonic Battles is part of the Quebec Games Celebration festival. I'm thrilled to see the game featured alongside other games made in Quebec! For this occasion, a few changes hav…
Patch notes3 changesGameplayServer - Avant-Garde: Napoleonic Battles
Devlog #13: Name Change and Game Dev Update!
Hey everyone! As some of you may have noticed, the game's name has changed. It's no longer just Avant-Garde, but Avant-Garde: Napoleonic Battles. Why the change? To better represent the historical period that will be co…
Patch notes5 changesGameplayMaps - Avant-Garde: Napoleonic Battles
Devlog #12: Dev News!
Hello everyone, It's been a while since I've given any updates, so it's now time I shared my current goals with you. The Goal The goal is clear: to have a demo available on Steam in the next year. This demo should conta…
Patch notes4 changesUI/audioMaps - Avant-Garde: Napoleonic Battles
Devlog #11 : Sapper Unit & Ammunition Wagon - Prototype V0.19
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Sapper Unit: This new unit is quite different from its peers. With it, you can now build, repair, and blow-up buildings! You heard that righ…
Event9 changesGameplayUI/audio - Avant-Garde: Napoleonic Battles
Devlog #10: New voltiguers unit & cavalry charge - Prototype V0.18
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Voltiguers Unit: This new light unit has the special ability to form a skirmish formation. This allows soldiers to cover more ground, target…
Patch notes11 changesGameplayMaps - Avant-Garde: Napoleonic Battles
Devlog #9: New Fighters Unit & Infantry Square - Prototype V0.17
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Fighters Unit: This light infantry unit is born! In addition to being faster and more maneuverable than a standard infantry unit, it has the…
Patch notes6 changesBalanceMaps - Avant-Garde: Napoleonic Battles
Devlog #8 : Grapeshot and mini map - Prototype V0.16
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Mini map: In the upper right corner there is now a mini map. This map displays where the known units are. It is possible to move the camera…
Patch notes11 changesMapsBalance - Avant-Garde: Napoleonic Battles
Devlog #7: External Environment - Prototype V0.15
Play the latest version of the prototype here : Itch - Avant-Garde What's new: External environment: The external environment adds to the context of the game, where each battle is represented in the form of a board game…
Event11 changesGameplayPerformance - Avant-Garde: Napoleonic Battles
Devlog #6 : Units Cards Decks & Input Rebinding - Prototype V0.14!
Play the latest version of the prototype here : Itch - Avant-Garde What's new: Units Cards Decks: Each card in your hand corresponds to a unit in your army. Your deck of cards allows you to have an overview of the state…
Patch notes6 changesBalanceMaps






