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Steam News7 January 20251y ago

Devlog #8 : Grapeshot and mini map - Prototype V0.16

Play the latest version of the prototype here : Itch - Avant-Garde What's new: Mini map: In the upper right corner there is now a mini map. This map displays where the known units are.

In this update7

Full notes

Full Avant-Garde: Napoleonic Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes1 removal
  • Maps
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedMini map:In the upper right corner there is now a mini map. This map displays where the known units are. It is possible to move the camera around it with a left click and to zoom in on it with a right click. For better visibility, it is also possible to enlarge it and even hide it.
changedArtillery Grapeshot:Artillery finally has a special ability, grapeshot. Allowing to do a lot of damage over a short distance, this option is ideal for defending against enemy cavalry and infantry. The number of ammunition is not considered to be the same as that of cannonballs. Which can become an option if no more cannonballs left.
addedRetreat Order:You can now order your units to retreat. By doing so, they will immediately leave the battlefield. This is an option that allows you to limit losses in the event of unavoidable defeats. Eventually, this could also affect your numbers in the next battle.
changedLoading Screen:Here is finally the feedback that tells you that the button you clicked to start the game is working. It's very basic for now, but it does the trick!
changedImproved points in this version:Unit special buttons now appear in the main interface at the bottom.
changedImproved points in this version:Better calculations and distributions of unit reload times.

Avant-Garde: Napoleonic Battles changes

changedIn the upper right corner there is now a mini map. This map displays where the known units are. It is possible to move the camera around it with a left click and to zoom in on it with a right click. For better visibility, it is also possible to enlarge it and even hide it.
changedArtillery finally has a special ability, grapeshot. Allowing to do a lot of damage over a short distance, this option is ideal for defending against enemy cavalry and infantry. The number of ammunition is not considered to be the same as that of cannonballs. Which can become an option if no more cannonballs left.
addedYou can now order your units to retreat. By doing so, they will immediately leave the battlefield. This is an option that allows you to limit losses in the event of unavoidable defeats. Eventually, this could also affect your numbers in the next battle.
changedHere is finally the feedback that tells you that the button you clicked to start the game is working. It's very basic for now, but it does the trick!
changedUnit special buttons now appear in the main interface at the bottom.

Play the latest version of the prototype here : Itch - Avant-Garde

What's new:

Mini map:

In the upper right corner there is now a mini map. This map displays where the known units are. It is possible to move the camera around it with a left click and to zoom in on it with a right click. For better visibility, it is also possible to enlarge it and even hide it.

Artillery Grapeshot:

Artillery finally has a special ability, grapeshot. Allowing to do a lot of damage over a short distance, this option is ideal for defending against enemy cavalry and infantry. The number of ammunition is not considered to be the same as that of cannonballs. Which can become an option if no more cannonballs left.

Retreat Order:

You can now order your units to retreat. By doing so, they will immediately leave the battlefield. This is an option that allows you to limit losses in the event of unavoidable defeats. Eventually, this could also affect your numbers in the next battle.

Loading Screen:

Here is finally the feedback that tells you that the button you clicked to start the game is working. It's very basic for now, but it does the trick!

Improved points in this version:

  • Unit special buttons now appear in the main interface at the bottom.

  • Better calculations and distributions of unit reload times.

  • Possible keyboard shortcut to speed up or slow down time (p, [, ], <) on qwerty.

  • User interface (UI) rework.

Corrected bugs:

  • The pause menu now appears above all other UIs.

  • The button to run the unit works again.

  • Clicking the arrow to hide unit cards no longer deselects the selected unit.

  • There are no more issues with the tutorial dialogs displaying.

Source

Steam News / 7 January 2025

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