In this update6
Full notes
Full Avant-Garde: Napoleonic Battles update
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What changed
- Gameplay
- UI and audio
- Fixes
- Events
Avant-Garde: Napoleonic Battles changes
Play the latest version of the prototype here : Itch - Avant-Garde
What's new:
Sapper Unit:
This new unit is quite different from its peers. With it, you can now build, repair, and blow-up buildings! You heard that right... You can place dynamite and blow up any building you want. Regarding construction, you can build bridges over rivers to allow units to cross wherever you want! You see, this unit plays a crucial role!
Ammunition Wagon:
Here's another special unit! You can only move this unit; its action in the game is passive. It will replenish your surrounding units with ammunition cartridges. The closer the unit is, the faster the ammunition will reach it. Be careful, however, as this unit is vulnerable to enemy artillery and can explode, which will greatly affect your troops' morale. You can also capture the enemy ammunition wagon if it's isolated enough.
Radial Menu:
There's a wind of change in the presentation of the options your units can perform. The menu that used to be associated with each unit and followed it, is now static, making it easier to select and understand.
Improved points in this version:
The selected cell indicator no longer displays when the radial menu is active
Better management of focus on buildings
Improved UI display of building "life"
Corrected bugs:
Some skirmishers were not firing when in skirmish formation
Cavalry charges did not affect enemy unit morale
Clicking on event icons no longer affects unit selection or destination
Smoke on the minimap was not centered when zoomed in
Source
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