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Latest ANIWARS: Call of the Void updates
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- ANIWARS: Call of the Void
0.2.2 Game Balance
Buildings Our goal here has been to move away from extensive stat padding without counterplay. Huge unavoidable increases in AI stats are not particularly fun to play against, especially when it comes to attack damage.…
Store35 changes2 numericFix - ANIWARS: Call of the Void
0.2.1
Unit HUD item list Hovering a unit will now show all of their items beside the unit itself directly in the HUD. This will hopefully make it a lot easier to keep track of units equipment during a battle, as well as makin…
Store7 changesUI/audioMaps - ANIWARS: Call of the Void
0.2.0 The Progression Update
Took a bit longer than expected but 0.2.0 is finally here! (we dropped the major versioning number) This patch includes around a hundred new items, Achievements, Unlockables, Hydra, balance updates and much more! Progre…
Event97 changes15 numericFix - ANIWARS: Call of the Void
Patch 0.1.2
AI Improvements The AI will now prioritize attacking low health player units without affecting the way it evaluates its own units. This will reduce the risk of overly passive behavior, such as not attacking in fear of r…
Patch notes7 changesFixBalance - ANIWARS: Call of the Void
Patch 0.1.1
Gameplay Defense soft cap now start at 40 down from 50 and drops off faster. Ticker Mine can now be placed underneath units. Ticker mine damage reduced from 55-65 to 50-60. Warpdroid's Warp can no longer target stealthe…
Event17 changes2 numericGameplay - ANIWARS: Call of the Void
Hotfixes 27/11/25
Fixed pressing ESC during unit action ESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping acti…
Patch notes3 changesPerformanceFix - ANIWARS: Call of the Void
Patch 1.1.0
Quality of life and UI Added range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;) Improved unit movement highlight accuracy. Sometimes inaccessible tiles were hig…
Store34 changes5 numericFix - ANIWARS: Call of the Void
Patch 1.0.3
UI Updates Unit info now show ability range. Implemented stationary tooltip to displaying general information inside of battles. Moved unit directional attack damage to stationary tooltip. Added tooltip info to Rubble a…
Patch notes18 changesFixUI/audio - ANIWARS: Call of the Void
Hotfixes 21/11/25
Fixed movement effects such as Riders passive and Dragon Sticker not working when the unit is moved first and then an attack is executed as two separate inputs. Fixed Movement Shield item not showing shielding vfx after…
Store4 changesFixGameplay - ANIWARS: Call of the Void
Patch 1.0.2
Movement Changes After lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a…
Patch notes18 changes6 numericFix - ANIWARS: Call of the Void
Hotfixes 19/11/25
Deadly Battles Deadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them. We updated some of the maps to be better aligned in d…
Event12 changesFixGameplay - ANIWARS: Call of the Void
Patch 1.0.1
Balance Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115 Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4. Nerfed Event aura dura…
Event23 changes3 numericFix - ANIWARS: Call of the Void
Post Release hotfixes
Fix Bombardment simulation bug which caused the game to hang. Volume settings no longer reset after restarting the game. Updated Wasteland maps decorations. Disabled shop dev tools for adding/removing funds. Fixed spell…
Announcement5 changesFixGameplay - ANIWARS: Call of the Void
ANIWARS Early Access Trailer now live!
We're thrilled to finally share the official Early Access trailer for ANIWARS: Call of the Void! The trailer showcases all the three factions, intense tactical battles, and the first look at the action you'll experience…
Announcement





