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Steam News22 November 20257mo ago

Patch 1.0.3

UI Updates Unit info now show ability range. Implemented stationary tooltip to displaying general information inside of battles. Moved unit directional attack damage to stationary tooltip.

Full notes

Full ANIWARS: Call of the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Maps
changedUI UpdatesUnit info now show ability range.
changedUI UpdatesImplemented stationary tooltip to displaying general information inside of battles.
changedUI UpdatesMoved unit directional attack damage to stationary tooltip.
addedUI UpdatesAdded tooltip info to Rubble and chests.
addedUI UpdatesAdded tooltip info for capturables.
addedUI UpdatesAdded proper hover feedback and information to faction buildings.

ANIWARS: Call of the Void changes

changedUnit info now show ability range.
changedImplemented stationary tooltip to displaying general information inside of battles.
changedMoved unit directional attack damage to stationary tooltip.
addedAdded tooltip info to Rubble and chests.
addedAdded tooltip info for capturables.

UI Updates

  • Unit info now show ability range.

  • Implemented stationary tooltip to displaying general information inside of battles.

  • Moved unit directional attack damage to stationary tooltip.

  • Added tooltip info to Rubble and chests.

  • Added tooltip info for capturables.

  • Added proper hover feedback and information to faction buildings.

  • Removed tab info from entities where its no longer needed.

  • Fixed Loot Chest hovering.

  • Fixed pressing [C] not closing Commander Screen inside of battles.

  • Armory and Commander Screen can now be closed via [A] and [C] inside the scenario scene.

  • Added [ESC] text to map button.

  • Implemented automatic line breaking inside tooltips. This will reduce the horizontal width the tooltip uses. (will need some fine tuning)

  • Updated faction building descriptions to match their buff values.

Gameplay Updates

  • Unit retaliation now reset on unit turn start instead of round start.

    This is to make it more consistent with other mechanics as well as to improve retaliation spacing.

  • Nerfed Headquarter buildings health and DEF.

  • Updated early game Wasteland maps to avoid first round knock outs. Hopefully this will stop the AI from swapping with Rockets into an instant knock out.

Plus some spelling error fixes as usual ;)

We will continue to work on information clarity and bug fixes for a while more, next feature will be a range preview for enemy unit abilities, similar to how the current movement/attack range preview works.

Source

Steam News / 22 November 2025

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