Full notes
Full ANIWARS: Call of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
ANIWARS: Call of the Void changes
UI Updates
Unit info now show ability range.
Implemented stationary tooltip to displaying general information inside of battles.
Moved unit directional attack damage to stationary tooltip.
Added tooltip info to Rubble and chests.
Added tooltip info for capturables.
Added proper hover feedback and information to faction buildings.
Removed tab info from entities where its no longer needed.
Fixed Loot Chest hovering.
Fixed pressing [C] not closing Commander Screen inside of battles.
Armory and Commander Screen can now be closed via [A] and [C] inside the scenario scene.
Added [ESC] text to map button.
Implemented automatic line breaking inside tooltips. This will reduce the horizontal width the tooltip uses. (will need some fine tuning)
Updated faction building descriptions to match their buff values.
Gameplay Updates
Unit retaliation now reset on unit turn start instead of round start.
This is to make it more consistent with other mechanics as well as to improve retaliation spacing.
Nerfed Headquarter buildings health and DEF.
Updated early game Wasteland maps to avoid first round knock outs. Hopefully this will stop the AI from swapping with Rockets into an instant knock out.
Plus some spelling error fixes as usual ;)
We will continue to work on information clarity and bug fixes for a while more, next feature will be a range preview for enemy unit abilities, similar to how the current movement/attack range preview works.
Source
Changelog.gg summarizes and formats this update. How we read updates.
