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Full notes
Full ANIWARS: Call of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Maps
- Events
- UI and audio
ANIWARS: Call of the Void changes
Took a bit longer than expected but 0.2.0 is finally here! (we dropped the major versioning number)
This patch includes around a hundred new items, Achievements, Unlockables, Hydra, balance updates and much more!
Progression
79 Achievements.
58 Unlockable Unit Items.
21 Unlockable Commander Items.
3 Misc Unlocks.
Hydra Unlockable both as a Boss and playable Commander.
Hydra
Major ability: Set off a venomous cloud, dealing 10-20 damage and applying 2 stacks of Poison.
Minor ability: Select an allied unit, they Heal 20 HP at the end of every turn and gain +1 Movement. Lasts 2 rounds
Passive: After attacking with a unit, apply 1 stack of Poison dealing 8 damage per Round.
Unlocked as Boss by defeating Hellhound.
Unlocked as Playable Commander by winning a run as Hellhound.
Unit Death Coinflip system
Unit deaths in 0.1.0 were too punishing. For 0.2.0, we wanted to add some silver lining to it.
When a unit dies, a coin will now be flipped (50/50) and if you are lucky, your unit will be put into recovery mode.
The next time you enter a Recruitment zone you will have the option to "revive" your inactive unit keeping all items, at the cost of some credits.
The first unit to die in a run will always be put in recovery mode, to make early mistakes less punishing.
The cost of unit revival increases with each subsequent revival, starting at 50, then 125, then 200 and so on. This is to make early unit deaths less punishing, but also later ones more painful. Good luck!
Battle Save state
We finally bit the bullet and made the whole battle state stored inside the save.
This has multiple purposes such as making battles more exciting since the stakes are higher when unit deaths can't be avoided by a simple reset, stopping players from exploiting resets to unlock items/achievements, and it should play nice with the Death Coinflip.
Gameplay
Hellhound's Mass Berserk now has a 20% baseline ATK increase, on top of the current ATK increase based on missing unit health.
Hellhound's Mass Berserk cooldown reduced from 24 to 22.
Hellhound passive rework -> Units gain +20% Lifesteal. (Scales with Commander Ability Power)
Implemented Rerolls in Shop and Recruitment.
Added new Unit Base Attack stat. This value is applied to a Unit's attack via addition.
Rebalance of almost all old Unit and Commander items.
All Commander passives now scale with Commander Ability Power.
Enemy Commander passive is now enabled from battle 3 and onwards. This is to make runs more unique depending on boss choice.
Buildings are now always blocking. (no longer possible to walk through allied/neutral buildings with units)
Removed on battle start initiative rolls for player units. You can now better pre-plan unit turn order with initiative items.
Item set effects are now executed in the correct order.
Updated defense diminishing returns formula. //This is for you Felix!
Added unit Grounded status (not movable via knockbacks or pulls). Take that, Breacher!
Retaliation charges can now go above 1.
Poison now has fixed damage, duration and scales with Hydra's ability power.
The chance of higher rarity battle drops now improves the further into a run you get.
Improvements to unit and commander loot drop algorithm.
4 new maps added for each biome.
Ambush encounters (slightly) reworked. We'll expand on these more in the future.
Attack effects such as Cleave no longer use the rolled damage value but instead the actual hit value reduced by the target's defense.
Updated effect queuing to make it more snappy.
Void Storm event -30 Health debuff now only last 1 battle down from 2.
Wounded Mercenary event choice 1 now equips the Mercenary with 2 items down from 3 and can no longer receive the highest rarity items.
Wounded Mercenary event choice 2 loot range is slightly increased (higher odds of getting an epic instead of a legendary).
Alert Level buffed, Attack 8 -> 10, Ability Power 8 -> 10, Health 8 -> 10, Defense 4 -> 5
Unit Balance
Akimbo Attack 30-60 -> 40-60.
Rocket Health 80 -> 90.
Rocket Catastrophe Damage 35-50 -> 35-55.
Rocket Passive rework -> After attacking or using an ability, gain +1 Movement. Lasts 1 round.
Rider Health 110 -> 115.
Rider Attack 40-60 -> 45-65.
Rider Dragon's Breath direct damage 20-35 -> 30-40.
Scrapper Defense 30 -> 25.
Railgunner Railgun damage 35-45 -> 40-50.
Railgunner Max range 2 -> 3.
Artillerist Ion Cannon now has a range of 6 tiles, down from unlimited.
Soldier Ability rework -> Guard an allied unit. +1 Retaliation, Retaliation Break immunity and +15 DEF. Lasts 2 rounds.
Medic Health 85 -> 90
Sniper Health 80 -> 85
UI Updates
Made it possible to equip and unequip items in armory by right-clicking.
Game stats are now shown after a run is completed.
Commander selection menu now shows player stats such as current streak, wins and total runs.
Added Challenge menu to track achievement progress.
Added Retaliation and Wounded Penalty tracking to unit tooltip.
Added Item rarity colors.
Added dialogue skip button. (Useable after you've seen the dialogue once)
Main menu rework.
Full rework of Escape menu.
Inverted Commander Cooldown Reduction stat. (It now makes more sense when displayed, still works the same)
Reduced result screen asset size.
Fixed commander card gap in commander selection.
Added reward screen loot animations and sound effects.
General improvements to non 16:9 aspect ratio resolutions.
Settings panel no longer uses hard coded resolutions and instead gets them from the OS.
Updated Railgunner ability icon.
Added Armory battle button pulse.
Added grayscale portrait for upcoming (non-available) commanders.
Sound
Added a new battle music track.
Battle music is now picked at random.
Updated Battle intro sound effects.
Updated Credit Coin SFX.
Added scenario board piece travel SFX.
Added items received SFX.
Added missing button click sounds.
Misc
Added support for multiple save files for different Steam accounts on the same PC. Save files are now also bound to account which means they cant be shared between players.
Added player statistics.
Space can now be used to start a battle.
Added safeguards for commander and unit stats going below 0.
Re-added Breaker Interactive intro on game start.
Updated Sensor Tower description.
Added enemy unit death VFX and SFX.
Unit info now closes on input during placement.
Fixed item descriptions and missing types.
Disabled unit nameplates.
Updated descriptions with Retaliation Break.
Updated combat tutorials.
Clicking an initiative portrait no longer opens entity info.
Bug Fixes
Assembler buff is now removed when building is destroyed.
Fixed Hellhound's Mass Berserk applying double the attack amount and only removing half of that amount when the buff was removed.
Fixed Alert Level not stacking.
Fixed unit hover tooltip disappearing or showing incorrect data.
Fixed damage preview showing strange values when attacker gains health or shield by attacking and re-added healing preview background.
Removed Citadel old hit and death animation events (this did cause a crash but seems like nobody ran into it)
Retaliation now always uses the frontal multiplier.
Reworked state snapshotting and restoration to reduce risk of softlocks during AI simulation.
Reworked GroundObjectManager to make it more robust. (reduce risk of softlocks)
Fixed Poison stacks getting capped.
Commander ability cooldown can no longer go below 1.
Fixed camera zoom set to zero on certain screen sizes. Some specific screen sizes missed all size checks and got a min and max zoom of zero, causing the game to crash. All screen sizes now use the same min and max zoom.
Glitch no longer spends the target's movement.
Fixed Railgunner's passive showing multiple stacks when the actual effect does, and should not stack.
Source
Changelog.gg summarizes and formats this update. How we read updates.
