In this update7
Full notes
Full ANIWARS: Call of the Void update
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What changed
- UI and audio
- Maps
- Gameplay
- Events
ANIWARS: Call of the Void changes
Unit HUD item list
Hovering a unit will now show all of their items beside the unit itself directly in the HUD. This will hopefully make it a lot easier to keep track of units equipment during a battle, as well as making it easier to differentiate between units of the same type.
You can also choose to keep the item list always visible for all units, and adjust its transparency via the settings menu for even better readability.
Unit Number Update
The small unit identification number which was shown inside the units HUD and also inside the initiative portrait, now instead displays the units current position inside the initiative order.
This will make it easier to see in what order units are going to act by just looking at the units themselves instead of having to hover their initiative portraits.
Armory and Commander menu accessibility
The Armory and Commander menu will now always be accessible inside the world map scene, for example inside the Shop, Recruitment or when selecting a Commander Item after a battle.
Inventory Sorting
Sorting has now been added to the unit item inventory!
Text Alerts
Displayed when a Commander Ability is ready to use.
Displayed after a battle to show what you gained from possible Commander item activation, such as items gained from Med Box or if Pile of Gold Nuggets procced.
Bug Fixes
There have been a massive number of bug fixes since the last patch, 0.2.0 ended up having 34 released builds!
Big shout out to everyone who helped us by reporting their bugs and provided information on how to reproduce them, this really helps a lot in speeding up the process of fixing them!
Misc
Removed Gold Nugget from battle rewards pool.
Source
Changelog.gg summarizes and formats this update. How we read updates.
