Full notes
Full ANIWARS: Call of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- Maps
- Events
ANIWARS: Call of the Void changes
Gameplay
Defense soft cap now start at 40 down from 50 and drops off faster.
Ticker Mine can now be placed underneath units.
Ticker mine damage reduced from 55-65 to 50-60.
Warpdroid's Warp can no longer target stealthed enemies.
Factory and Workshop stacks are now capped at 5.
Faction building descriptions now clarify that destroying them removes the buff.
All Shield Charged items buffs now stack.
Trash-digger's Gloves per junk item effect updated, Health 25 -> 20, Lifesteal 10 -> 15.
Lifesteal items now show percentage sign after value.
Game Flow
Armory will now show up before entering a battle to avoid missing to equip new items.
Exiting a battle now takes you back to the main menu and Continue directly loads you into the same battle again.
Save System Rework.
Complete rework of the save system. Save files are now properly stored inside the Application.persistentDataPath folder instead of the StreamingAssets folder.
Save files are now encrypted to prevent outside manipulation.
Steam Cloud is now enabled for save files!
Note that this rework will break current save files and reset all your settings (sorry for that) but it's a necessary upgrade to support future meta progression and unlockables.
Misc
Improved AI unit scoring. General targeting improvement with focus on making the AI prioritize low health enemies more.
Improved battle unit composition algorithm.
Updated Deadly battle music.
Updated maps that were too tight with too many choke points.
Placement cap now always show x/6 to make it more clear that 6 is the maximum cap.
Void storm event choice number one now last 2 battles down from 3.
The Vault event choice number one now give 5 items and say 2 battles instead of 3
Source
Changelog.gg summarizes and formats this update. How we read updates.
