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Steam News27 November 20257mo ago

Hotfixes 27/11/25

Fixed pressing ESC during unit action ESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc).

Full notes

Full ANIWARS: Call of the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes1 removal
  • Performance
  • Fixes
changedFixed pressing ESC during unit actionESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the game during AI simulation.
changedFixed pressing ESC during unit actionThis should hopefully fix some of the weird bugs that we have seen before but not been able to replicate!
removedFixed pressing ESC during unit actionAlso updated victory screen backgrounds -> removed the white line on the right side.

ANIWARS: Call of the Void changes

changedESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the game during AI simulation.
changedThis should hopefully fix some of the weird bugs that we have seen before but not been able to replicate!
removedAlso updated victory screen backgrounds -> removed the white line on the right side.

Fixed pressing ESC during unit action

ESC was not blocked during unit actions like right click is, this made it possible to execute a back action while the unit was mid action (moving or attacking etc). Overlapping action execution would result in a corrupted game state, causing various issues such as units to appear on incorrect tiles, become desynced from their sprites, and most likely crash the game during AI simulation.

This should hopefully fix some of the weird bugs that we have seen before but not been able to replicate!

Also updated victory screen backgrounds -> removed the white line on the right side.

Source

Steam News / 27 November 2025

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