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Steam News26 November 20257mo ago

Patch 1.1.0

Quality of life and UI Added range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;) Improved unit movement highlight accuracy.

Full notes

Full ANIWARS: Call of the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions23 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
addedQuality of life and UIAdded range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;)
changedQuality of life and UIImproved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.
changedQuality of life and UIMade it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.
changedQuality of life and UICommander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.
changedQuality of life and UIRecruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.
changedQuality of life and UIIt's now possible to rename units by clicking their names inside the Armory.
Stealth Grenade cost1015Stealth Grenade cost increased, buffRailgunner's ability, Piercing Shot damage30-4035-45Railgunner's ability, Piercing Shot damage increased, buffRocket's ability, Catastrophe damage25-4535-50Rocket's ability, Catastrophe damage increased, buffSniper's ability, Ticker Mine damage40-5055-65Sniper's ability, Ticker Mine damage increased, buff

ANIWARS: Call of the Void changes

addedAdded range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;)
changedImproved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.
changedMade it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.
changedCommander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.
changedRecruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.

Quality of life and UI

  • Added range preview for unit abilities via hover + [CTRL]. Should help with some of those nasty knock out deaths ;)

  • Improved unit movement highlight accuracy. Sometimes inaccessible tiles were highlighted in white.

  • Made it possible to move multiple steps at once while interacting with the Scenario Map, instead of having to move zone by zone one step at the time.

  • Commander ability side buttons now show up 5 turns before coming off cooldown and play an animation, plus a sound effect when they are ready to be used.

  • Recruitment name box is now prefilled with a random name to make it faster for people who dont want to come up with names.

  • It's now possible to rename units by clicking their names inside the Armory.

  • ESC now closes the Recruitment name box (if open) instead of the whole Recruitment window.

  • Added tooltip when hovering Rogue units inside Recruitment.

  • Added tooltip when hovering Boss locked counter text.

  • Added tooltip when hovering Alert Level text.

  • Added "coming soon" tooltip on unavailable commanders. Sorry for the confusion.

Gameplay and Balance

  • Alert Level now only increases when completing a battle. This is largely to make it be more consistent with how other mechanics work and make it less confusing.

  • Alert Level maxes out at 3 instead of 5, each stack increase enemy commander power by 8 up from 5.

  • Soldier's Guard no longer expire from damage sources that are not a direct attack.

  • Guard can now be applied to other allied units.

  • Guard now gives +10 DEF and scales with Ability Power.

  • Assassin's passive, Isolation now trigger retaliation break.

  • Assassin's ability, Stealth Grenade now also gives +20 Ability power and scales with Ability Power.

  • Increased Stealth Grenade cost to 15 from 10.

  • Akimbo's ability, Bunny Jump now scales with Ability Power.

  • Increased Railgunner's ability, Piercing Shot damage from 30-40 to 35-45.

  • Increased Rocket's ability, Catastrophe damage from 25-45 to 35-50.

  • Increased Sniper's ability, Ticker Mine damage from 40-50 to 55-65.

  • Increased Ticker Mine cost to 15 from 10.

  • Medic's ability, Patch Up damage increase buff now scale with Ability Power.

  • Increased Patch Up healing from 25-35 to 30-35.

  • Increased Patch Up Cost to 20 from 15.

  • Increased Mercenary's ability, Bola Shot damage from 15-20 to 20-25

Music

  • Added deadly battle music.

Bug Fixes

  • Fixed a very rare bug where units got duplicated after a battle. (Credit to Jamma)

  • Fixed stat display bug when reordering items on a unit inside the Armory.

Misc

  • Updated Windup Scrapgun description.

  • Shield Charged System (item) buff now stacks.

  • Pleasant Perfume (item) now gives 20 ability power, matching the description.

Source

Steam News / 26 November 2025

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