Full notes
Full ANIWARS: Call of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Store
ANIWARS: Call of the Void changes
Movement Changes
After lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.
This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.
Throwables are finally back on the table!
Press [SPACE] to end your unit's turn.
Unit Changes
Breacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.
Breacher Initiative lowered from 10 to 8.
Akimbo Health buffed from 85 to 95.
Artillerist damage lowered from 35-50 to 30-40.
Building Changes
Faction buildings Health lowered from 115 to 110 and 130 to 120.
Lowered Outpost shielding from 20 to 15.
Factory buff stat change: ATK 10, Ability Power 5, DEF 5 -> ATK 8, Ability Power 8, DEF 4.
Barracks healing lowered from 35 to 30.
Camp fixed buff stacking and lowered lifesteal from 40 to 30.
Misc Changes
Shields are now capped at 100.
Hellhound now starts with 2 Scrappers instead of 2 Akimbos
Increased unit name character cap to 12 from 10.
Fixed March crashing when targeting stealthed units.
Updated end turn button.
Added minus sign to shop discount.
Updated settings menu to include end turn input.
Updated combat tutorial text.
Thank you all for all of the feedback and playing our game! Our focus right now is QoL, balance and information clarity.
The goal is to continue to polish ANIWARS until we can just focus on adding more content!
PS. Sorry for any saves that got lost during the 10 min window where the dev save file was included in the new build.
Source
Changelog.gg summarizes and formats this update. How we read updates.
