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Steam News20 November 20257mo ago

Patch 1.0.2

Movement Changes After lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a

Full notes

Full ANIWARS: Call of the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions12 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Store
changedMovement ChangesAfter lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.
changedMovement ChangesThis also allows for cool combos, like moving -> using a consumable -> attacking in one turn.
changedMovement ChangesThrowables are finally back on the table!
changedMovement ChangesPress [SPACE] to end your unit's turn.
addedUnit ChangesBreacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.
changedUnit ChangesAkimbo Health buffed from 85 to 95.
Akimbo Health buffed8595Akimbo Health buffed increased, buffArtillerist damage35-5030-40Artillerist damage decreased, nerfFaction buildings Health115110Faction buildings Health decreased, nerfFaction buildings Health lowered from 115 to 110 and130120Faction buildings Health lowered from 115 to 110 and decreased, nerf

ANIWARS: Call of the Void changes

changedAfter lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.
changedThis also allows for cool combos, like moving -> using a consumable -> attacking in one turn.
changedThrowables are finally back on the table!
changedPress [SPACE] to end your unit's turn.
addedBreacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.

Movement Changes

After lots of feedback from you guys we have decided to make it possible to move without directly spending your unit's turn, allowing for other actions to be taken such as attacking/using abilities as a separate input.

This also allows for cool combos, like moving -> using a consumable -> attacking in one turn.

Throwables are finally back on the table!

Press [SPACE] to end your unit's turn.

Unit Changes

  • Breacher Shield Bash can no longer be used through allies. Instead it can now be used to knockback allies to improve positioning.

  • Breacher Initiative lowered from 10 to 8.

  • Akimbo Health buffed from 85 to 95.

  • Artillerist damage lowered from 35-50 to 30-40.

Building Changes

  • Faction buildings Health lowered from 115 to 110 and 130 to 120.

  • Lowered Outpost shielding from 20 to 15.

  • Factory buff stat change: ATK 10, Ability Power 5, DEF 5 -> ATK 8, Ability Power 8, DEF 4.

  • Barracks healing lowered from 35 to 30.

  • Camp fixed buff stacking and lowered lifesteal from 40 to 30.

Misc Changes

  • Shields are now capped at 100.

  • Hellhound now starts with 2 Scrappers instead of 2 Akimbos

  • Increased unit name character cap to 12 from 10.

  • Fixed March crashing when targeting stealthed units.

  • Updated end turn button.

  • Added minus sign to shop discount.

  • Updated settings menu to include end turn input.

  • Updated combat tutorial text.

Thank you all for all of the feedback and playing our game! Our focus right now is QoL, balance and information clarity.

The goal is to continue to polish ANIWARS until we can just focus on adding more content!

PS. Sorry for any saves that got lost during the 10 min window where the dev save file was included in the new build.

Source

Steam News / 20 November 2025

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