HomeGamesUpdatesPricingMethodology
Steam News19 November 20257mo ago

Hotfixes 19/11/25

Deadly Battles Deadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them.

In this update2

Full notes

Full ANIWARS: Call of the Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes2 removals
  • Gameplay
  • Maps
  • Events
  • Fixes
  • Balance
changedDeadly BattlesDeadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them.
changedDeadly BattlesWe updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compensate for this.
changedDeadly BattlesDeadly Battles might still be too hard after this update and if that is the case we will continue to nerf them and/or increase rewards etc.
fixedFixesFixed input getting locked after using AoE ability/consumable.
removedFixesUnit and Commander Ability buttons are no longer clickable during SHIFT movement toggle.
fixedFixesFixed incorrect highlight layer showing after SHIFT movement toggle was deactivated causing a weird input state.

ANIWARS: Call of the Void changes

changedDeadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them.
changedWe updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compensate for this.
changedDeadly Battles might still be too hard after this update and if that is the case we will continue to nerf them and/or increase rewards etc.
fixedFixed input getting locked after using AoE ability/consumable.
removedUnit and Commander Ability buttons are no longer clickable during SHIFT movement toggle.

Deadly Battles

Deadly Battles max enemy unit count is now lowered by 1. This means that in almost all cases Deadly Battles will now have one less enemy unit in them.

We updated some of the maps to be better aligned in difficulty compared to the other Deadly Battle maps. Note that this meant increasing the difficulty on those maps, however we hope that reducing the max enemy unit count should compensate for this.

Deadly Battles might still be too hard after this update and if that is the case we will continue to nerf them and/or increase rewards etc.

Fixes

  • Fixed input getting locked after using AoE ability/consumable.

  • Unit and Commander Ability buttons are no longer clickable during SHIFT movement toggle.

  • Fixed incorrect highlight layer showing after SHIFT movement toggle was deactivated causing a weird input state.

  • Fixed SHIFT movement toggle not working during placement.

  • Updated Bloodied Bandana description.

  • Updated version in main menu.

  • Added back commander cooldown reduction to Book of Time and Cola.

  • Now possible to close the tutorial by clicking outside the window.

  • Event aura durations are no longer reduced when exiting a battle.

  • Updated Snipers passive description

Anyone that has a better name for movement/attack range preview than "SHIFT movement toggle"? ;)

Source

Steam News / 19 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.