Full notes
Full ANIWARS: Call of the Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Fixes
- UI and audio
- Maps
- Gameplay
ANIWARS: Call of the Void changes
Balance
Buffed Soldier, Health 100 -> 105, ATK 40-60 -> 50-60, Price 120 -> 115
Tier 3 enemy units can no longer appear before encounter 3 and Tier 4 units can no longer appear before encounter 4.
Nerfed Event aura durations, all event auras with a 3 battle duration are lowered to 2.
Bugs
Fixed Wounded Mercenary Event choice two not triggering item gain animation.
Fixed pre-capped barracks being owned by player on Battle Island 03.
Fixed interrupting Shopkeeper dialog by closing the window causing the map/exit button to not appear next time the shop was opened -> Locking the player inside the Shop.
Fixed shift range highlights getting stuck if active when alt tabbing -> blocked inputs.
Fixed Blood Augmentation not healing at end of turn.
Probably fixed cursor indicator not getting removed after a battle.
Fixed commander cooldown reduction text not fitting inside commander armory stats window field.
UI Updates
Now possible to skip text in the Tutorial.
Now possible to skip text in Events.
Updated settings/esc menu.
Added combat controls input display to settings/esc menu.
Armory, Commander Armory, Recruitment and Event menus can now be closed by clicking outside of the window.
Added armory button reminder animation to show when there are new items.
Buying items from the Shop now trigger armory button item gain animation.
Updated tile selection crosshair arrow sizes and animation.
Updated Hellhound Commander Card.
Misc
Updated Arctic maps decorations.
Updated some tutorial texts.
Fixed a bunch of spelling errors.
Glad to see that you all are having fun with the game and thank you the feedback, keep it coming! More to come, stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
