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- Alastrius
Update 1.1.5 - Aurelia Tank Boss Upgrades
Gameplay Changes Tank bosses Sawblades hitpoints increased from 12,000 to 20,000 Tank bosses Sawblades now extend 45m further out and will attempt to hit the player. Tank bosses' Mine Layer now stays open for 5 seconds…
Patch notes8 changes1 numericGameplay - Alastrius
Update 1.1.4 - Cendoria & Eschalla Tank Bosses
Gameplay Changes The Tank Boss on Cendoria can now deploy mines The Tank Boss on Eschalla can now deploy mines and sawblades Bug Fixes On Cendoria two enemy Artillery Tanks have been moved much further back along the ro…
Patch notes5 changesGameplay - Alastrius
Update 1.1.3 - Performance improvements and Unreal 5.8 upgrade
Gameplay Changes A Restart Mission button has been added to the pause menu. This works both in campaign missions and in the Training Simulator. Using the Restart button will begin the mission again setting any score for…
Patch notes8 changes1 numericFix - Alastrius
Update 1.1.2 - Achievement Support
Gameplay Changes A Sentinel, a Missile Turret and an Enforcer have been added to the Cendoria Mission to ensure the get 20 different score types Achievement is completable. In the Serenis Mission a further 40 Drones hav…
Patch notes5 changesGameplay - Alastrius
Update 1.1.1 - Station Missile Hotfix
Bug Fixes For the Interstellar Missile Bosses changed their speed to be controlled by each missile, this stops a bug during the Delta Station mission where the Missiles would instantly teleport into the Station.
Announcement1 changeGameplay - Alastrius
Imperial Reinforcements Update 1.1
NEW CONTENT IMPERIAL ENFORCER The Imperial Enforcer enemy type has been added, this powerful ship carries four turrets. The player can destroy it by either attacking the ship's strong hull, which will destroy the entire…
Patch notes24 changes1 numericFix - Alastrius
Update 1.0.18 - Outro Cinematics
Gameplay Changes The maximum range of the player's laser fire has been increased from 2 kilometres to 2.5 kilometres. In the Azara Ice Field small chunks of destroyable ice have been added along the flight path around t…
Patch notes26 changesFixGameplay - Alastrius
Update 1.0.17 - Galletania Battleship Boss
Gameplay Changes Battleship boss on Galletania extensively upgraded. Battleship boss on Velora hull replaced. The Pelaris Battleship bosses ‘Battleship Main Guns’ have been renamed to ‘Battleship Quad Turret’ in the sco…
Event17 changes3 numericGameplay - Alastrius
Update 1.0.16 - Hit Sound Effects & Bug Fixes
Gameplay Changes Gamepad aiming speed reduced by 20%. Precision aiming speed similarly reduced by 20%. Environment Changes The hangars containing unlockable Star-Fighters now have flashing lights. The derelict in the Az…
Patch notes8 changesFixGameplay - Alastrius
Update 1.0.15 - Battleship Boss and Aurelia pass
Gameplay Changes The battleship boss on Pelaris has been extensively updated. The battleship bosses on Galletania and Velora have some minor updates due to shared assets with the Pelaris boss. Both of these bosses will…
Patch notes16 changesFixGameplay - Alastrius
Update 1.0.14 - Heavy Cruiser Boss & Performance
Gameplay Changes The Cruiser Boss in Cendoria now has its forward weak points lit up. The Heavy Cruiser Boss in Avalantare is now significantly upgraded from the Cendorian version. The Elite Cruiser Boss on Velora now m…
Patch notes23 changesFixGameplay - Alastrius
Update 1.0.13 - Gamepad bug fixing
Gameplay Changes The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each. Illandor now has destructible trees that require 200 hit points to destroy and…
Patch notes10 changesGameplayUI/audio - Alastrius
Update 1.0.12 - Train speed syncing and train gameplay polish
Gameplay Changes In Torvannah, Serenis and Ichor Asteroid the trains will now detach all following carriages when they start the boss phase of the mission. In the Ichor Asteroid the train has been increased in length fr…
Patch notes16 changes5 numericGameplay - Alastrius
Update 1.0.11 - Enemy Fighters Destruction Art
Gameplay Changes When any enemy Fighter is destroyed it has a 40% chance of blowing up on the spot and a 60% chance of spawning a burning wreck that will spin out of control. This is to address feedback that it can be h…
Patch notes3 changesGameplayBalance - Alastrius
Update 1.0.10 - Destruction Audio
Gameplay Changes When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play. All trees have their own set of dam…
Patch notes8 changesGameplayUI/audio - Alastrius
Update 1.0.9 - Campaign Course Lines
Gameplay Changes After completing at least the first two missions whenever the player sees the Mission Select Screen course lines will now be drawn between all previously visited locations. The lines are colour coded ac…
Patch notes5 changesGameplayUI/audio



