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- Alastrius
Update 1.1.2 - Achievement Support
Gameplay Changes A Sentinel, a Missile Turret and an Enforcer have been added to the Cendoria Mission to ensure the get 20 different score types Achievement is completable. In the Serenis Mission a further 40 Drones hav…
Patch notes5 changesGameplay - Alastrius
Update 1.1.1 - Station Missile Hotfix
Bug Fixes For the Interstellar Missile Bosses changed their speed to be controlled by each missile, this stops a bug during the Delta Station mission where the Missiles would instantly teleport into the Station.
Announcement1 changeGameplay - Alastrius
Imperial Reinforcements Update 1.1
NEW CONTENT IMPERIAL ENFORCER The Imperial Enforcer enemy type has been added, this powerful ship carries four turrets. The player can destroy it by either attacking the ship's strong hull, which will destroy the entire…
Patch notes28 changes1 numericFix - Alastrius
Update 1.0.18 - Outro Cinematics
Gameplay Changes The maximum range of the player's laser fire has been increased from 2 kilometres to 2.5 kilometres. In the Azara Ice Field small chunks of destroyable ice have been added along the flight path around t…
Patch notes27 changesGameplayMaps - Alastrius
Update 1.0.17 - Galletania Battleship Boss
Gameplay Changes Battleship boss on Galletania extensively upgraded. Battleship boss on Velora hull replaced. The Pelaris Battleship bosses ‘Battleship Main Guns’ have been renamed to ‘Battleship Quad Turret’ in the sco…
Patch notes15 changes3 numericGameplay - Alastrius
Update 1.0.16 - Hit Sound Effects & Bug Fixes
Gameplay Changes Gamepad aiming speed reduced by 20%. Precision aiming speed similarly reduced by 20%. Environment Changes The hangars containing unlockable Star-Fighters now have flashing lights. The derelict in the Az…
Patch notes6 changesGameplayUI/audio - Alastrius
Update 1.0.15 - Battleship Boss and Aurelia pass
Gameplay Changes The battleship boss on Pelaris has been extensively updated. The battleship bosses on Galletania and Velora have some minor updates due to shared assets with the Pelaris boss. Both of these bosses will…
Patch notes13 changesGameplayUI/audio - Alastrius
Update 1.0.14 - Heavy Cruiser Boss & Performance
Gameplay Changes The Cruiser Boss in Cendoria now has its forward weak points lit up. The Heavy Cruiser Boss in Avalantare is now significantly upgraded from the Cendorian version. The Elite Cruiser Boss on Velora now m…
Patch notes20 changesGameplayUI/audio - Alastrius
Update 1.0.13 - Gamepad bug fixing
Gameplay Changes The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each. Illandor now has destructible trees that require 200 hit points to destroy and…
Patch notes9 changesGameplayUI/audio - Alastrius
Update 1.0.12 - Train speed syncing and train gameplay polish
Gameplay Changes In Torvannah, Serenis and Ichor Asteroid the trains will now detach all following carriages when they start the boss phase of the mission. In the Ichor Asteroid the train has been increased in length fr…
Patch notes16 changes5 numericGameplay - Alastrius
Update 1.0.11 - Enemy Fighters Destruction Art
Gameplay Changes When any enemy Fighter is destroyed it has a 40% chance of blowing up on the spot and a 60% chance of spawning a burning wreck that will spin out of control. This is to address feedback that it can be h…
Patch notes1 changeGameplay - Alastrius
Update 1.0.10 - Destruction Audio
Gameplay Changes When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play. All trees have their own set of dam…
Patch notes6 changesGameplayBalance - Alastrius
Update 1.0.9 - Campaign Course Lines
Gameplay Changes After completing at least the first two missions whenever the player sees the Mission Select Screen course lines will now be drawn between all previously visited locations. The lines are colour coded ac…
Patch notes4 changesGameplayUI/audio - Alastrius
Update 1.0.8 - Boost / Brake Camera and General Tuning
Gameplay Changes When boosting the player's camera following the Star-Fighter will stretch back further. When braking the player's camera following the Star-Fighter will pull in closer. Incoming enemy fire no longer abs…
Patch notes9 changesGameplay - Alastrius
Update 1.0.7 - Laser Fire Refactor
Gameplay Changes Laser fire now applies damage in a 0.1 second interval instead of 0.2 seconds. If the player is holding the shoot button down they are now firing 10 times per second rather than 5 times per second. Visu…
Patch notes4 changesGameplayBalance - Alastrius
Update 1.0.6 - Star-Fighter Jittering & Achievements fixes
Background Systems Changes Steam Achievements triggering logic no longer checks against the internal achievement tracking system first, this should allow both systems to operate more reliably. Bug Fixes The constant air…
Announcement4 changesFixGameplay


