Full notes
Full Alastrius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Alastrius changes
Gameplay Changes
When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play.
All trees have their own set of damage and destroyed audio with a random pool of 5 sounds.
Additional enemies were added throughout the Illandor mission.
Background Systems Changes
Prioritized Steam Achievement checks before internal save file achievement checks.
All Destructible Meshes now play damaged and destroyed sounds from their location rather than being omnipresent.
Bug Fixes
Campaign course lines will now always clear after a campaign is completed and a new campaign run begins.
When the player's Star-Fighter takes damage the mounted Laser Cannon's red damage flash is now in sync with the main hull rather than continuing to flash for longer.
Pixellated edges on Mission Select Course Lines has been changed to a slightly emissive material instead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
