Full notes
Full Alastrius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Alastrius changes
Gameplay Changes
After completing at least the first two missions whenever the player sees the Mission Select Screen course lines will now be drawn between all previously visited locations. The lines are colour coded according to the mission difficulty of the destination location; Easy Missions are green, Medium Missions are yellow, Hard Missions are orange and Very Hard Missions are red.
The mission difficulty colours have been standardized across all places within the game's UI including the Mission Select, Mission Overview and the in-game pause menu.
Background Systems Changes
Geometry redesign of Tank Bosses Missile Pods. Due to the player ships laser fire now being a sphere trigger rather than a line trace it has become much more difficult to hit recessed weak points like those missile pods as the laser fire sphere is much more likely to touch the missile pods surrounding casing first. The Missile Pod has been rebuilt to be an entire solid piece. This simplifies weapons collision drastically and makes hitting the Missile Pods feel consistent with the rest of the game.
Bug Fixes
In the menu after selecting a save file the whole interface no longer moves to the left slightly when the Save Slot options appear. This was a case of ensuring both sets of buttons now have the exact same width.
Source
Changelog.gg summarizes and formats this update. How we read updates.
