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Steam News30 March 20263mo ago

Update 1.0.8 - Boost / Brake Camera and General Tuning

Gameplay Changes When boosting the player's camera following the Star-Fighter will stretch back further. When braking the player's camera following the Star-Fighter will pull in closer.

Full notes

Full Alastrius update

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What changed

0 fixes2 additions4 changes3 removals
  • Gameplay
changedGameplay Changes
removedIncoming enemy fire no longer absorbs the player's own laser fire, the two will simply pass straight through one another.
changedIn the Forest heading towards the Tank Boss the last two Turrets have been moved to give better arcs of fire around the Highway.
addedThe Nerpaithian Expanse mission now has significantly more enemies present.
changedMoved launch point for Bombs slightly further ahead of the Star-Fighter to reduce instances of the bombs instantly exploding when launched.
addedSmoothening added to Star-Fighters camera motion.

Alastrius changes

changedGameplay Changes
removedIncoming enemy fire no longer absorbs the player's own laser fire, the two will simply pass straight through one another.
changedIn the Forest heading towards the Tank Boss the last two Turrets have been moved to give better arcs of fire around the Highway.
addedThe Nerpaithian Expanse mission now has significantly more enemies present.
changedMoved launch point for Bombs slightly further ahead of the Star-Fighter to reduce instances of the bombs instantly exploding when launched.

Gameplay Changes

  • When boosting the player's camera following the Star-Fighter will stretch back further.

  • When braking the player's camera following the Star-Fighter will pull in closer.

  • Incoming enemy fire no longer absorbs the player's own laser fire, the two will simply pass straight through one another.

  • In the Forest heading towards the Tank Boss the last two Turrets have been moved to give better arcs of fire around the Highway.

  • The Nerpaithian Expanse mission now has significantly more enemies present.

  • All tank bosses Missile Pods stay open for 3 more seconds.

Background Systems Changes

  • Moved launch point for Bombs slightly further ahead of the Star-Fighter to reduce instances of the bombs instantly exploding when launched.

  • Smoothening added to Star-Fighters camera motion.

Bug Fixes

  • Tank Boss Missile Pods should now be easier to hit, collision has been moved forward.

  • In both Galletania and Pelaris there is no longer a momentary stutter when the path leading to the Battleship Boss connects to the bosses path loop.

  • The first group of Naval Frigates in Cendoria no longer mobilise noticeably late.

Source

Steam News / 30 March 2026

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