Full notes
Full Alastrius update
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What changed
- Gameplay
Alastrius changes
Gameplay Changes
When boosting the player's camera following the Star-Fighter will stretch back further.
When braking the player's camera following the Star-Fighter will pull in closer.
Incoming enemy fire no longer absorbs the player's own laser fire, the two will simply pass straight through one another.
In the Forest heading towards the Tank Boss the last two Turrets have been moved to give better arcs of fire around the Highway.
The Nerpaithian Expanse mission now has significantly more enemies present.
All tank bosses Missile Pods stay open for 3 more seconds.
Background Systems Changes
Moved launch point for Bombs slightly further ahead of the Star-Fighter to reduce instances of the bombs instantly exploding when launched.
Smoothening added to Star-Fighters camera motion.
Bug Fixes
Tank Boss Missile Pods should now be easier to hit, collision has been moved forward.
In both Galletania and Pelaris there is no longer a momentary stutter when the path leading to the Battleship Boss connects to the bosses path loop.
The first group of Naval Frigates in Cendoria no longer mobilise noticeably late.
Source
Changelog.gg summarizes and formats this update. How we read updates.
