Full notes
Full Alastrius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Alastrius changes
Gameplay Changes
A Restart Mission button has been added to the pause menu. This works both in campaign missions and in the Training Simulator. Using the Restart button will begin the mission again setting any score for the mission back to zero. The players Missile and Bomb inventories will be restored to whatever values they were at when originally starting the mission
Bug Fixes
An Imperial Artillery Tank spawner that was not hooked up correctly immediately after the Headquarters building in Cendora has been fixed.
The three Spaceship type bosses found in the Azara Ice Field, Eschalla and Gallenatia are now invincible until the boss battle starts.
Background Systems Changes
The version of the Unreal Engine used by Alastrius has been updated from 5.7 to 5.8.
Performance Optimization
Disabled Tick function on all possible blueprint sub-components.
Removed tick logic entirely from Mission Select Table.
All spawner meshes are set to editor only, excluding them from game builds.
Demo
Updated to Version 1.1.3 as well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
