Full notes
Full Alastrius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Alastrius changes
Gameplay Changes
Laser fire now applies damage in a 0.1 second interval instead of 0.2 seconds. If the player is holding the shoot button down they are now firing 10 times per second rather than 5 times per second.
Visual laser fire sped up by 66% to better align the visual element of laser shots.
Background Systems Changes
Laser fire now functions on a 6 metre diameter sphere trace rather than a line trace, this makes it far easier to hit targets at a distance and overall has led to a considerable change in the overall feel of the game.
Changes to the collision channels of all 10 Star-Fighters so the sphere trace laser fire is not blocked by the player's own ship.
Bug Fixes
Fix for the Cendoria Headquarters achievement not firing due to a blueprint recompile issue.
In the Velora night mission following Titan Yards the player no longer clips through a rocky outcrop in the initial valley.
Source
Changelog.gg summarizes and formats this update. How we read updates.
