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Steam News6 May 20262mo ago

Update 1.0.17 - Galletania Battleship Boss

Gameplay Changes Battleship boss on Galletania extensively upgraded. Battleship boss on Velora hull replaced.

Full notes

Full Alastrius update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions13 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Performance
  • Events
changedGameplay Changes
changedBattleship boss on Galletania extensively upgraded.
changedThe Pelaris Battleship bosses main guns have been increased in Score Points value from 30 to 60.
changedPlasma Turrets used on various bosses decreased in Score Points value from 50 to 30.
changedTrain boss laser blocks hit points increased from 6,000 to 10,000
changedThe Train boss laser blocks have been increased in Score Points value from 30 to 50.
Plasma Turrets used on various bosses decreased in Score Points value5030Plasma Turrets used on various bosses decreased in Score Points value decreased, nerfTrain boss laser blocks hit points increased from 6,00010Train boss laser blocks hit points increased from 6, increased, buffThe Train boss laser blocks have been increased in Score Points value3050The Train boss laser blocks have been increased in Score Points value increased, buff

Alastrius changes

changedGameplay Changes
changedBattleship boss on Galletania extensively upgraded.
changedThe Pelaris Battleship bosses main guns have been increased in Score Points value from 30 to 60.
changedPlasma Turrets used on various bosses decreased in Score Points value from 50 to 30.
changedTrain boss laser blocks hit points increased from 6,000 to 10,000

Gameplay Changes

  • Battleship boss on Galletania extensively upgraded.

  • Battleship boss on Velora hull replaced.

  • The Pelaris Battleship bosses ‘Battleship Main Guns’ have been renamed to ‘Battleship Quad Turret’ in the scoring system.

  • The Pelaris Battleship bosses main guns have been increased in Score Points value from 30 to 60.

  • Plasma Turrets used on various bosses decreased in Score Points value from 50 to 30.

  • Train boss laser blocks hit points increased from 6,000 to 10,000

  • The Train boss laser blocks have been increased in Score Points value from 30 to 50.

  • Train boss laser fire rate increased by 500%.

Bug Fixes

  • Damaging trees audio is now linked to the Sound Effects volume setting.

  • The battleship boss on Velora no longer clips into the shoreline. This fix has been a mixture of refining the boss fight pathing and having a much shorter ship present.

Background Systems Changes

  • Changed tally achievement naming conventions to match Steams.

  • Secondary components on turrets such as mountings, barrels, etc no longer pass missile or bomb damage across to the primary component. This is to stop situations where a single missile strike can inflict 12,000 damage instead of the intended 4,000 damage. Laser fire is unaffected by this change.

  • Added safeguard on the missile detonation blast logic to prevent damageable actors from being struck repeatedly by the same missile hit.

  • If a destructible asset is destroyed but the static mesh continues to exist for a few seconds while spiralling out of control the explosion VFX will now play twice, once upon its destruction and the second time after a few seconds before it despawns.

  • All destructible meshes are now set to ignore fluid flux. This stops holes being cut in the water by turrets.

Performance Optimization

  • Adjusted collision on various turret actors to prevent subcomponents from constantly triggering overlap events with each other as the turret moves.

  • Destructible meshes now have a parameter for whether to cast shadows. Shadows have been disabled on smaller assets such as rotator bearings within turret machinery.

Demo

  • Updated to Version 1.0.17 as well.

Source

Steam News / 6 May 2026

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