Full notes
Full Alastrius update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
- Events
Alastrius changes
Gameplay Changes
Battleship boss on Galletania extensively upgraded.
Battleship boss on Velora hull replaced.
The Pelaris Battleship bosses ‘Battleship Main Guns’ have been renamed to ‘Battleship Quad Turret’ in the scoring system.
The Pelaris Battleship bosses main guns have been increased in Score Points value from 30 to 60.
Plasma Turrets used on various bosses decreased in Score Points value from 50 to 30.
Train boss laser blocks hit points increased from 6,000 to 10,000
The Train boss laser blocks have been increased in Score Points value from 30 to 50.
Train boss laser fire rate increased by 500%.
Bug Fixes
Damaging trees audio is now linked to the Sound Effects volume setting.
The battleship boss on Velora no longer clips into the shoreline. This fix has been a mixture of refining the boss fight pathing and having a much shorter ship present.
Background Systems Changes
Changed tally achievement naming conventions to match Steams.
Secondary components on turrets such as mountings, barrels, etc no longer pass missile or bomb damage across to the primary component. This is to stop situations where a single missile strike can inflict 12,000 damage instead of the intended 4,000 damage. Laser fire is unaffected by this change.
Added safeguard on the missile detonation blast logic to prevent damageable actors from being struck repeatedly by the same missile hit.
If a destructible asset is destroyed but the static mesh continues to exist for a few seconds while spiralling out of control the explosion VFX will now play twice, once upon its destruction and the second time after a few seconds before it despawns.
All destructible meshes are now set to ignore fluid flux. This stops holes being cut in the water by turrets.
Performance Optimization
Adjusted collision on various turret actors to prevent subcomponents from constantly triggering overlap events with each other as the turret moves.
Destructible meshes now have a parameter for whether to cast shadows. Shadows have been disabled on smaller assets such as rotator bearings within turret machinery.
Demo
Updated to Version 1.0.17 as well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
