Full notes
Full Alastrius update
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What changed
- Gameplay
- UI and audio
Alastrius changes
Gameplay Changes
The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each.
Illandor now has destructible trees that require 200 hit points to destroy and award 1 point each.
User Interface Changes
On the Level Select Screen the course lines between completed missions now have upgraded art.
Notes within the Achievements Screen are no longer bracketed.
Bug Fixes
On the Save File Management Screen while using the gamepad it will now focus on the Start New Campaign Button by default, not the back button.
When completing a mission the gamepad will now auto-focus on the Next Mission button on the Mission Completed Screen or in the case of the Demo the Main Menu button.
The Achievements panel now scrolls with the Gamepad.
Whenever a boss fight ends the player ship immediately becomes invincible. This prevents a rare occurrence where the player can beat the mission yet still be hit and lose that particular Star-Fighter for the remainder of the Campaign Run.
The music in the Nerpaithian Expanse now loops.
Background Systems Changes
Destructible assets that award points can now have different meshes that share the same name and be counted together when tallying scores on the HUD. Previously every scorable object could only have one type of mesh.
Demo
Updated to Version 1.0.13 as well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
