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Steam News12 April 20262mo ago

Update 1.0.13 - Gamepad bug fixing

Gameplay Changes The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each.

Full notes

Full Alastrius update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes1 removal
  • Gameplay
  • UI and audio
changedGameplay Changes
addedThe Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each.
addedIllandor now has destructible trees that require 200 hit points to destroy and award 1 point each.
changedUser Interface Changes
addedOn the Level Select Screen the course lines between completed missions now have upgraded art.
removedNotes within the Achievements Screen are no longer bracketed.

Alastrius changes

changedGameplay Changes
addedThe Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each.
addedIllandor now has destructible trees that require 200 hit points to destroy and award 1 point each.
changedUser Interface Changes
addedOn the Level Select Screen the course lines between completed missions now have upgraded art.

Gameplay Changes

  • The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each.

  • Illandor now has destructible trees that require 200 hit points to destroy and award 1 point each.

User Interface Changes

  • On the Level Select Screen the course lines between completed missions now have upgraded art.

  • Notes within the Achievements Screen are no longer bracketed.

Bug Fixes

  • On the Save File Management Screen while using the gamepad it will now focus on the Start New Campaign Button by default, not the back button.

  • When completing a mission the gamepad will now auto-focus on the Next Mission button on the Mission Completed Screen or in the case of the Demo the Main Menu button.

  • The Achievements panel now scrolls with the Gamepad.

  • Whenever a boss fight ends the player ship immediately becomes invincible. This prevents a rare occurrence where the player can beat the mission yet still be hit and lose that particular Star-Fighter for the remainder of the Campaign Run.

  • The music in the Nerpaithian Expanse now loops.

Background Systems Changes

  • Destructible assets that award points can now have different meshes that share the same name and be counted together when tallying scores on the HUD. Previously every scorable object could only have one type of mesh.

Demo

  • Updated to Version 1.0.13 as well.

Source

Steam News / 12 April 2026

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