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Latest War Room: Tactical Sandbox updates
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- War Room: Tactical Sandbox
Build 0.7.9: Building Mode Update
[NEW: BUILDING MODE (STATIC, DESTRUCTIBLE STRUCTURES)] ● From Unit to Structure: any unit can now be converted into a static, destructible structure — ideal for gates, walls, and fortifications. It stops breathing, blee…
Announcement1 changeMaps - War Room: Tactical Sandbox
Build 0.7.8: Scheduled Route Update
[NEW: SCHEDULED ROUTES (TIMED WAYPOINTS)] ● Waypoint Timing: each joint between route segments can now hold a configurable wait time. Click any pulsing waypoint while a single unit is selected to set how many seconds it…
Announcement1 changeMaps - War Room: Tactical Sandbox
Build 0.7.7: Shock Tactics & Charge Update
[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the target…
Announcement1 changeBalance - War Room: Tactical Sandbox
Build 0.7.7: Weather & Fatigue Update
[NEW: WEATHER NOW AFFECTS FATIGUE] ● Rain & Snow Fatigue Drain: activating rain or snow from the Weather Control panel now increases fatigue consumption for marching troops, scaling with the intensity slider — heavier w…
Announcement1 changeBalance - War Room: Tactical Sandbox
Build 0.7.7: Ballistics, Armor & Circular Barriers Update
[NEW: PROJECTILE SCALING & BALLISTIC REFINEMENTS] ● Independent Sizing: added a "Projectile Size" slider (0% to 500%) to resize arrows or shells independently from the unit's scale. Fully supported by cloning, copy/past…
Announcement1 changeFixUI/audio - War Room: Tactical Sandbox
Build 0.7.6: Supply Window & Ranged Engagement Update
[NEW: SUPPLY OPTIONS WINDOW] ● What It Is: the Supply Options Window is a small panel that opens (F7 key) on a unit within range of an active supply chain, letting you toggle on/off whether that specific unit accepts he…
Announcement1 changeFixGameplay - War Room: Tactical Sandbox
Build 0.7.6: Supply Chain Network Update
[NEW FEATURE: DEPOT & RELAY SUPPLY CHAIN] ● Depot / Relay Roles: supply units can now be set as a Depot (the original source, with its own stockpile) or a Relay (a forward point with no stockpile of its own, fed through…
Announcement1 changeMaps - War Room: Tactical Sandbox
Build 0.7.6: Combat Directionality & Concealment Update
[NEW FEATURE: DIRECTIONAL COMBAT ENGINE (FLANK & REAR ASSAULT)] ● Positional Damage Multipliers: strikes from the flank now deal 50% bonus damage, while a clean rear assault doubles it — but only when the attacker is fr…
Announcement1 changeMaps - War Room: Tactical Sandbox
Build 0.7.6: Operational Soundscape & Melee Doctrine Update
[NEW FEATURE: INTEGRATED TACTICAL AUDIO SYSTEM] ● Open Sound Architecture: the engine now supports full user-defined audio ingestion. Commanders can assign custom MP3, WAV, or OGG files for melee, ranged, and ambient tr…
Announcement1 changeServer - War Room: Tactical Sandbox
Build 0.7.6: Logistics Interception & Performance Update
[NEW FEATURE: DYNAMIC SUPPLY INTERCEPTION] ● Physical Line Disruption: hostile units now act as active interceptors. Any enemy troop positioned over a logistics trajectory will automatically sever the connection. ● Visu…
Announcement1 changeMaps - War Room: Tactical Sandbox
Build 0.7.6: The Order of Battle Protocol
[NEW FEATURE: ORDER OF BATTLE DASHBOARD] ● Integrated Army Overview: a dual-column inspection screen accessible via sidebar or auto-open, providing a real-time status of all active battalions for both Team Blue and Team…
Announcement1 changeUI/audio - War Room: Tactical Sandbox
Build 0.7.5: The Battle Report Update
[NEW FEATURE: POST-BATTLE REPORT SCREEN] ● Full Battle Summary: a dedicated report now appears after every victory or surrender, split side-by-side between Team Blue and Team Red, styled to match each interface skin. ●…
Announcement1 changeBalance - War Room: Tactical Sandbox
Build 0.7.5: The Hybrid Trajectory & Combat Update
[NEW FEATURE: HYBRID MOVEMENT PROTOCOL] ● Integrated RTS & Drawn Paths: battle mode now supports both direct click orders and manually drawn routes (Key R) simultaneously. ● Velocity Synchronization: eliminated speed di…
Announcement1 changeServer - War Room: Tactical Sandbox
Build 0.7.5: The Ammunition & Logistics Update
[NEW FEATURE: AMMO SYSTEM FOR RANGED COMBAT] ● Ammo Limit Per Unit: enable a finite ammo reserve for any ranged unit (or multiple selected units at once), configurable directly in the Ranged Combat panel. ● Max Ammo & R…
Announcement1 changeBalance - War Room: Tactical Sandbox
Build 0.7.5: The Advanced Survival & AI Strategic Update
[NEW FEATURE: ADVANCED AI SURVIVAL PROTOCOLS] ● Strategic Recovery Seeking: enables panicked units to intelligently calculate vectors to reach nearest supply hubs or HQ bases instead of random fleeing. ● Rehabilitation…
Announcement1 changeMaps - War Room: Tactical Sandbox
Build 0.7.5: The Logistics & Supply Network Update
NEW FEATURE: LOGISTICS & SUPPLY SYSTEM ● Designated Supply Units: enables logistics convoys and medic support roles to create a recovery network. ● Dynamic Recovery: units automatically regenerate HP and morale within a…
Patch notes1 changeBalance






