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Steam News16 July 202624d ago

Build 0.7.5: The Ammunition & Logistics Update

[NEW FEATURE: AMMO SYSTEM FOR RANGED COMBAT] ● Ammo Limit Per Unit: enable a finite ammo reserve for any ranged unit (or multiple selected units at once), configurable directly in the Ranged Combat panel.

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Full War Room: Tactical Sandbox update

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What changed

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  • Balance
added[NEW FEATURE: AMMO SYSTEM FOR RANGED COMBAT] ● Ammo Limit Per Unit: enable a finite ammo reserve for any ranged unit (or multiple selected units at once), configurable directly in the Ranged Combat panel. ● Max Ammo & Resupply Rate: set the unit's total ammo capacity and how fast it recovers when resupplied. ● Distance-Based Resupply: units automatically reload when near an allied Supply Unit — the closer the Supply Unit, the faster the resupply, mirroring the existing Fatigue and HP recovery logic. ● Silenced on Empty: units stop firing the moment their ammo reserve hits zero, with a clear on-screen "Out of Ammo" warning, and resume automatically once resupplied. ● Live Ammo Gauge: a dedicated ammo bar now sits below the fatigue bar above each unit, following the same visibility cycle and zoom behavior as the other status bars. ● Linked to Firing Mode: the Ammo System is only available while Firing Mode is active on a unit, keeping the two settings always in sync. ● Full Persistence: ammo configuration is preserved through copy/paste, duplication, undo, and scenario save/load. ● New Command Briefing: an on-screen tutorial explains how the Ammo System and resupply work the first time it's enabled.

War Room: Tactical Sandbox changes

added[NEW FEATURE: AMMO SYSTEM FOR RANGED COMBAT] ● Ammo Limit Per Unit: enable a finite ammo reserve for any ranged unit (or multiple selected units at once), configurable directly in the Ranged Combat panel. ● Max Ammo & Resupply Rate: set the unit's total ammo capacity and how fast it recovers when resupplied. ● Distance-Based Resupply: units automatically reload when near an allied Supply Unit — the closer the Supply Unit, the faster the resupply, mirroring the existing Fatigue and HP recovery logic. ● Silenced on Empty: units stop firing the moment their ammo reserve hits zero, with a clear on-screen "Out of Ammo" warning, and resume automatically once resupplied. ● Live Ammo Gauge: a dedicated ammo bar now sits below the fatigue bar above each unit, following the same visibility cycle and zoom behavior as the other status bars. ● Linked to Firing Mode: the Ammo System is only available while Firing Mode is active on a unit, keeping the two settings always in sync. ● Full Persistence: ammo configuration is preserved through copy/paste, duplication, undo, and scenario save/load. ● New Command Briefing: an on-screen tutorial explains how the Ammo System and resupply work the first time it's enabled.

[NEW FEATURE: AMMO SYSTEM FOR RANGED COMBAT] ● Ammo Limit Per Unit: enable a finite ammo reserve for any ranged unit (or multiple selected units at once), configurable directly in the Ranged Combat panel. ● Max Ammo & Resupply Rate: set the unit's total ammo capacity and how fast it recovers when resupplied. ● Distance-Based Resupply: units automatically reload when near an allied Supply Unit — the closer the Supply Unit, the faster the resupply, mirroring the existing Fatigue and HP recovery logic. ● Silenced on Empty: units stop firing the moment their ammo reserve hits zero, with a clear on-screen "Out of Ammo" warning, and resume automatically once resupplied. ● Live Ammo Gauge: a dedicated ammo bar now sits below the fatigue bar above each unit, following the same visibility cycle and zoom behavior as the other status bars. ● Linked to Firing Mode: the Ammo System is only available while Firing Mode is active on a unit, keeping the two settings always in sync. ● Full Persistence: ammo configuration is preserved through copy/paste, duplication, undo, and scenario save/load. ● New Command Briefing: an on-screen tutorial explains how the Ammo System and resupply work the first time it's enabled.

Source

Steam News / 16 July 2026

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