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Steam News18 July 202622d ago

Build 0.7.5: The Battle Report Update

[NEW FEATURE: POST-BATTLE REPORT SCREEN] ● Full Battle Summary: a dedicated report now appears after every victory or surrender, split side-by-side between Team Blue and Team Red, styled to match each interface skin.

Full notes

Full War Room: Tactical Sandbox update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
added[NEW FEATURE: POST-BATTLE REPORT SCREEN] ● Full Battle Summary: a dedicated report now appears after every victory or surrender, split side-by-side between Team Blue and Team Red, styled to match each interface skin. ● Detailed Casualty Breakdown: tracks survivors, total losses sustained, starting force, and final morale for each side. ● Combat Performance Metrics: new total shots fired and real-time accuracy stats, calculated from actual hits landed during the battle, not just configured values. ● Victory Verdict System: battles are now judged and labeled based on casualty ratios, ranging from Total Domination and Heroic Victory to Tactical or Pyrrhic Victory. ● Most Valuable Unit: the report highlights the top-performing unit of the battle, displaying its portrait, kill count, accuracy, and final HP. ● Animated Scoreboard Presentation: all figures count up from zero when the report opens, with a smooth fade-in/fade-out transition. [NEW FEATURE: LIMITED SUPPLY RESERVE] ● Finite Resupply Capacity: Supply Units can now be configured with a limited reserve (up to 1000), tracked with a dedicated gauge above the unit. ● Out of Supply Warning: once the reserve runs dry, the unit stops resupplying nearby troops and displays a clear on-screen warning.

War Room: Tactical Sandbox changes

added[NEW FEATURE: POST-BATTLE REPORT SCREEN] ● Full Battle Summary: a dedicated report now appears after every victory or surrender, split side-by-side between Team Blue and Team Red, styled to match each interface skin. ● Detailed Casualty Breakdown: tracks survivors, total losses sustained, starting force, and final morale for each side. ● Combat Performance Metrics: new total shots fired and real-time accuracy stats, calculated from actual hits landed during the battle, not just configured values. ● Victory Verdict System: battles are now judged and labeled based on casualty ratios, ranging from Total Domination and Heroic Victory to Tactical or Pyrrhic Victory. ● Most Valuable Unit: the report highlights the top-performing unit of the battle, displaying its portrait, kill count, accuracy, and final HP. ● Animated Scoreboard Presentation: all figures count up from zero when the report opens, with a smooth fade-in/fade-out transition. [NEW FEATURE: LIMITED SUPPLY RESERVE] ● Finite Resupply Capacity: Supply Units can now be configured with a limited reserve (up to 1000), tracked with a dedicated gauge above the unit. ● Out of Supply Warning: once the reserve runs dry, the unit stops resupplying nearby troops and displays a clear on-screen warning.

[NEW FEATURE: POST-BATTLE REPORT SCREEN] ● Full Battle Summary: a dedicated report now appears after every victory or surrender, split side-by-side between Team Blue and Team Red, styled to match each interface skin. ● Detailed Casualty Breakdown: tracks survivors, total losses sustained, starting force, and final morale for each side. ● Combat Performance Metrics: new total shots fired and real-time accuracy stats, calculated from actual hits landed during the battle, not just configured values. ● Victory Verdict System: battles are now judged and labeled based on casualty ratios, ranging from Total Domination and Heroic Victory to Tactical or Pyrrhic Victory. ● Most Valuable Unit: the report highlights the top-performing unit of the battle, displaying its portrait, kill count, accuracy, and final HP. ● Animated Scoreboard Presentation: all figures count up from zero when the report opens, with a smooth fade-in/fade-out transition. [NEW FEATURE: LIMITED SUPPLY RESERVE] ● Finite Resupply Capacity: Supply Units can now be configured with a limited reserve (up to 1000), tracked with a dedicated gauge above the unit. ● Out of Supply Warning: once the reserve runs dry, the unit stops resupplying nearby troops and displays a clear on-screen warning.

Source

Steam News / 18 July 2026

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