Build 0.7.5: The Hybrid Trajectory & Combat Update
[NEW FEATURE: HYBRID MOVEMENT PROTOCOL] ● Integrated RTS & Drawn Paths: battle mode now supports both direct click orders and manually drawn routes (Key R) simultaneously.
Full notes
Full War Room: Tactical Sandbox update
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What changed
0 fixes1 addition0 changes0 removals
Server
added[NEW FEATURE: HYBRID MOVEMENT PROTOCOL] ● Integrated RTS & Drawn Paths: battle mode now supports both direct click orders and manually drawn routes (Key R) simultaneously. ● Velocity Synchronization: eliminated speed discrepancies between rts clicks and drawn routes. Both modes now share the same physics engine for uniform displacement. ● Battle Elasticity Bypass: units on drawn paths are now exempt from formation elasticity pull, preventing invisible drag and normalizing fatigue consumption. ● Mutual Command Exclusivity: drawing a new path now instantly cancels any pending rts order, and issuing a new rts command automatically clears drawn routes. ● Route Visibility & ETA in Battle: the route visibility cycle (Key B) and the arrival counter (ETA) now work in battle, recalculating live based on fatigue and morale. ● Formation Anchoring Fix: units finishing a route now properly anchor to their actual stopping point instead of drifting back to old positions. ● Panic Override: entering panic now fully purges any drawn route, preventing units from blindly resuming paths after recovery.
War Room: Tactical Sandbox changes
added[NEW FEATURE: HYBRID MOVEMENT PROTOCOL] ● Integrated RTS & Drawn Paths: battle mode now supports both direct click orders and manually drawn routes (Key R) simultaneously. ● Velocity Synchronization: eliminated speed discrepancies between rts clicks and drawn routes. Both modes now share the same physics engine for uniform displacement. ● Battle Elasticity Bypass: units on drawn paths are now exempt from formation elasticity pull, preventing invisible drag and normalizing fatigue consumption. ● Mutual Command Exclusivity: drawing a new path now instantly cancels any pending rts order, and issuing a new rts command automatically clears drawn routes. ● Route Visibility & ETA in Battle: the route visibility cycle (Key B) and the arrival counter (ETA) now work in battle, recalculating live based on fatigue and morale. ● Formation Anchoring Fix: units finishing a route now properly anchor to their actual stopping point instead of drifting back to old positions. ● Panic Override: entering panic now fully purges any drawn route, preventing units from blindly resuming paths after recovery.
[NEW FEATURE: HYBRID MOVEMENT PROTOCOL] ● Integrated RTS & Drawn Paths: battle mode now supports both direct click orders and manually drawn routes (Key R) simultaneously. ● Velocity Synchronization: eliminated speed discrepancies between rts clicks and drawn routes. Both modes now share the same physics engine for uniform displacement. ● Battle Elasticity Bypass: units on drawn paths are now exempt from formation elasticity pull, preventing invisible drag and normalizing fatigue consumption. ● Mutual Command Exclusivity: drawing a new path now instantly cancels any pending rts order, and issuing a new rts command automatically clears drawn routes. ● Route Visibility & ETA in Battle: the route visibility cycle (Key B) and the arrival counter (ETA) now work in battle, recalculating live based on fatigue and morale. ● Formation Anchoring Fix: units finishing a route now properly anchor to their actual stopping point instead of drifting back to old positions. ● Panic Override: entering panic now fully purges any drawn route, preventing units from blindly resuming paths after recovery.