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Steam News2 August 20267d ago

Build 0.7.8: Scheduled Route Update

[NEW: SCHEDULED ROUTES (TIMED WAYPOINTS)] ● Waypoint Timing: each joint between route segments can now hold a configurable wait time.

Full notes

Full War Room: Tactical Sandbox update

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What changed

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added[NEW: SCHEDULED ROUTES (TIMED WAYPOINTS)] ● Waypoint Timing: each joint between route segments can now hold a configurable wait time. Click any pulsing waypoint while a single unit is selected to set how many seconds it should hold before advancing to the next leg. ● Synchronized Maneuvers: stage coordinated pushes, decoy delays, and ambushes by timing when each unit moves. Hold a flanking force behind cover until the perfect moment, or make scattered columns converge on the same objective at the exact same second. ● Tactical Scope: built for Simulation Mode, where scripted, predictable movement brings your battle plans to life. Battle Mode stays free-form, as intended. All timing data survives save, load, and undo.

War Room: Tactical Sandbox changes

added[NEW: SCHEDULED ROUTES (TIMED WAYPOINTS)] ● Waypoint Timing: each joint between route segments can now hold a configurable wait time. Click any pulsing waypoint while a single unit is selected to set how many seconds it should hold before advancing to the next leg. ● Synchronized Maneuvers: stage coordinated pushes, decoy delays, and ambushes by timing when each unit moves. Hold a flanking force behind cover until the perfect moment, or make scattered columns converge on the same objective at the exact same second. ● Tactical Scope: built for Simulation Mode, where scripted, predictable movement brings your battle plans to life. Battle Mode stays free-form, as intended. All timing data survives save, load, and undo.

[NEW: SCHEDULED ROUTES (TIMED WAYPOINTS)] ● Waypoint Timing: each joint between route segments can now hold a configurable wait time. Click any pulsing waypoint while a single unit is selected to set how many seconds it should hold before advancing to the next leg. ● Synchronized Maneuvers: stage coordinated pushes, decoy delays, and ambushes by timing when each unit moves. Hold a flanking force behind cover until the perfect moment, or make scattered columns converge on the same objective at the exact same second. ● Tactical Scope: built for Simulation Mode, where scripted, predictable movement brings your battle plans to life. Battle Mode stays free-form, as intended. All timing data survives save, load, and undo.

Source

Steam News / 2 August 2026

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