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Steam News30 July 202610d ago

Build 0.7.7: Shock Tactics & Charge Update

[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact.

Full notes

Full War Room: Tactical Sandbox update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
added[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the targeted battalion. ● Battering Ram Physics: beyond damage, the charging unit now physically shoves nearby enemies out of its path during the initial clash, capable of breaking enemy formations and punching holes through the line. ● Condition & Endurance: the Charge effect is dynamically linked to fatigue. It only triggers while unit energy is above 50%. Once exhausted, troops will engage in standard melee combat without the impact bonus. Highly recommended for cavalry and heavy shock infantry.

War Room: Tactical Sandbox changes

added[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the targeted battalion. ● Battering Ram Physics: beyond damage, the charging unit now physically shoves nearby enemies out of its path during the initial clash, capable of breaking enemy formations and punching holes through the line. ● Condition & Endurance: the Charge effect is dynamically linked to fatigue. It only triggers while unit energy is above 50%. Once exhausted, troops will engage in standard melee combat without the impact bonus. Highly recommended for cavalry and heavy shock infantry.

[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the targeted battalion. ● Battering Ram Physics: beyond damage, the charging unit now physically shoves nearby enemies out of its path during the initial clash, capable of breaking enemy formations and punching holes through the line. ● Condition & Endurance: the Charge effect is dynamically linked to fatigue. It only triggers while unit energy is above 50%. Once exhausted, troops will engage in standard melee combat without the impact bonus. Highly recommended for cavalry and heavy shock infantry.

Source

Steam News / 30 July 2026

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