[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact.
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Full War Room: Tactical Sandbox update
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What changed
0 fixes1 addition0 changes0 removals
Balance
added[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the targeted battalion. ● Battering Ram Physics: beyond damage, the charging unit now physically shoves nearby enemies out of its path during the initial clash, capable of breaking enemy formations and punching holes through the line. ● Condition & Endurance: the Charge effect is dynamically linked to fatigue. It only triggers while unit energy is above 50%. Once exhausted, troops will engage in standard melee combat without the impact bonus. Highly recommended for cavalry and heavy shock infantry.
War Room: Tactical Sandbox changes
added[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the targeted battalion. ● Battering Ram Physics: beyond damage, the charging unit now physically shoves nearby enemies out of its path during the initial clash, capable of breaking enemy formations and punching holes through the line. ● Condition & Endurance: the Charge effect is dynamically linked to fatigue. It only triggers while unit energy is above 50%. Once exhausted, troops will engage in standard melee combat without the impact bonus. Highly recommended for cavalry and heavy shock infantry.
[NEW: SHOCK TACTICS (CHARGE MODE)] ● Shock Impact: enabling Charge allows units to deliver a devastating first strike upon contact. This deals significant bonus damage and inflicts a heavier morale penalty on the targeted battalion. ● Battering Ram Physics: beyond damage, the charging unit now physically shoves nearby enemies out of its path during the initial clash, capable of breaking enemy formations and punching holes through the line. ● Condition & Endurance: the Charge effect is dynamically linked to fatigue. It only triggers while unit energy is above 50%. Once exhausted, troops will engage in standard melee combat without the impact bonus. Highly recommended for cavalry and heavy shock infantry.