[NEW: BUILDING MODE (STATIC, DESTRUCTIBLE STRUCTURES)] ● From Unit to Structure: any unit can now be converted into a static, destructible structure — ideal for gates, walls, and fortifications.
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Full War Room: Tactical Sandbox update
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added[NEW: BUILDING MODE (STATIC, DESTRUCTIBLE STRUCTURES)] ● From Unit to Structure: any unit can now be converted into a static, destructible structure — ideal for gates, walls, and fortifications. It stops breathing, bleeding, routing, and being pushed, while still remaining a valid target for enemy fire, manual attack orders, and friendly supply repairs. ● Gated Fortress Design: draw blocking barriers around a perimeter, leaving gaps exactly where your building units stand — the structure itself blocks enemy passage there until destroyed, opening the breach once it falls. ● Fog-Proof Landmarks: enable "Ignore Fog" on a building so it stays visible to you even while spectating the enemy's fog filter — useful for tracking your own gates while reviewing the battle from the opposing side. Bind a text marker to label the objective on the map. ● Where to Find It: the Building Mode toggle is located in the Edit tab, under the State / Control section, with a unit selected.
War Room: Tactical Sandbox changes
added[NEW: BUILDING MODE (STATIC, DESTRUCTIBLE STRUCTURES)] ● From Unit to Structure: any unit can now be converted into a static, destructible structure — ideal for gates, walls, and fortifications. It stops breathing, bleeding, routing, and being pushed, while still remaining a valid target for enemy fire, manual attack orders, and friendly supply repairs. ● Gated Fortress Design: draw blocking barriers around a perimeter, leaving gaps exactly where your building units stand — the structure itself blocks enemy passage there until destroyed, opening the breach once it falls. ● Fog-Proof Landmarks: enable "Ignore Fog" on a building so it stays visible to you even while spectating the enemy's fog filter — useful for tracking your own gates while reviewing the battle from the opposing side. Bind a text marker to label the objective on the map. ● Where to Find It: the Building Mode toggle is located in the Edit tab, under the State / Control section, with a unit selected.
[NEW: BUILDING MODE (STATIC, DESTRUCTIBLE STRUCTURES)] ● From Unit to Structure: any unit can now be converted into a static, destructible structure — ideal for gates, walls, and fortifications. It stops breathing, bleeding, routing, and being pushed, while still remaining a valid target for enemy fire, manual attack orders, and friendly supply repairs. ● Gated Fortress Design: draw blocking barriers around a perimeter, leaving gaps exactly where your building units stand — the structure itself blocks enemy passage there until destroyed, opening the breach once it falls. ● Fog-Proof Landmarks: enable "Ignore Fog" on a building so it stays visible to you even while spectating the enemy's fog filter — useful for tracking your own gates while reviewing the battle from the opposing side. Bind a text marker to label the objective on the map. ● Where to Find It: the Building Mode toggle is located in the Edit tab, under the State / Control section, with a unit selected.