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Latest Urban Strife updates
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[PUBLIC & BETA] Last Story Episode: The Fall of the King, Many Fixes, 20% SALE!
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown…
[BETA] The Fall of the Highschool Kingdom, backwards compatibility fixes, etc
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King B…
HOTFIX- Fixed a rare cutscene crash, added spot lights to workshop upgrades
Fixed a rare crash that could be triggered in specific circumstances by cutscene events Added spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too)
[PUBLIC & BETA] INTERIM UPDATE: Hud Improvements, Armor Plates decay, Bugfixes
Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes. New Industr…
[PUBLIC & BETA] Quick Patch: Audio Polish & Tactical Balancing
Audio & Voiceovers VO Cleanup: Normalized and polished voiceovers for Benny and Lucy, significantly reducing microphone artifacts and background noise. Recruit Reactions: Added unique voice lines for all recruits when b…
[PUBLIC] FEMA Camp Episode, Initiative and Stealth Changes
This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical. New Story Epi…
HOTFIX: FMJ, HP damage finetuning and better CQB accuracy
Low-Tier Arsenal Buff: Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. High-Tier Arsenal Tuning: Slightly decreased HP (Hollow Point) damage for la…
[PUBLIC] Hardware Store Episode, Ballistics 2.0 & Stability Fixes
We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shot…
[BETA BRANCH] Stability Fixes, Improved Ballistics & New Campaign Content
We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the…
HOTFIX: Horde Spawn Rates, Custom Camera Controls, and more
Horde Balance & Fixes Siege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are sup…
HOTFIX: Ultrawide support, hidden clues rework and others.
Patch Notes Ultrawide Support: Improved in-game dialogue support for Ultrawide displays. We have implemented a fix to prevent dialogue boxes from migrating off-screen, ensuring a consistent experience across all "exotic…
Urban Strife – End Game Phase 2 Completed
This update introduces Phase 2: Meeting Your Ally, marking the competition of two thirds of the End Game Loop roadmap. The build will be available on all branches (public and beta). The final stage of the game campaign…
[PUBLIC BRANCH] Roaming hordes come for everyone, now with beta improvements
UI & Quality of Life Cloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience. Crippling injuries now display as icons directly on recruit ca…
HOTFIX: Recruit Zombification & Stolen Supplies fixes
A bug that could zombify a recruit left at home after visiting a corrupted map was fixed A spawner placement in "Stolen Supplies" map was relocated so the zone can be properly cleared
Hotfix: Courthouse doors bug
A building template bug disabled the doors and windows of the Bank (where Judge Jenny has the office) inside Courthouse map. Map was fixed and re-uploaded, please update your beta builds.
Horde Invasion & A Roadmap for the Complete Game Loop!
Delivering the Full Game Loop – In Three Phases Some of you who follow our forum posts already know that we decided to focus hard on delivering the complete game loop as soon as possible - but only when it truly feels r…
Halloween Patch: Zombies & Bandit Ambushes, Localizations & Modding (soon)
The October update is finally here, now available for everyone on the Public Branch. To mark the occasion, we’ve launched a special Halloween discount so more players can join the fight for Urban’s survival. This versio…
[Beta Branch] October Update Patch Notes
This month’s beta build rolls out the foundation for the living, breathing endgame we’ve been promising — factions will soon be on the move, hordes will be converging on human camps, and new blood-soaked missions will b…
Hotfix 1
Some broken map assets that would cause navigation errors on Train Depot map have been fixed.
[PUBLIC BRANCH] - Freedom Train Murder Mystery & CtH Come to Public!
It’s Time! After simmering on the Beta Branch for a while, a new content patch and a massive list of fixes are now live on the public build. Remember — you can always jump into the beta (if you own the game on Steam), b…
