HomeGamesUpdatesPricingMethodology
Steam News17 July 20261mo ago

Hotfix B: Gameplay, UI, Salvaging & Perks

PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.

In this update1

Full notes

Full Urban Strife update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedPREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay. - Fixed an aiming freeze that could occur when the player occupied the same tile as a knocked-out enemy. - Localized the Survival Rating screen and added several other minor localization fixes. - Fixed all salvaging recipes not working correctly. - Added missing items to the salvaging system. - Moved broken items to the Salvage/Recycling category to reduce inventory clutter. Weapons and armor are now displayed under their respective categories. - Timeline events now display a notification pop-up when they pause time-warp or travel. - The endgame timeline event now closes the world map and launches the lockdown scenario—or triggers the appropriate ending if the defeat conditions have already been met. - Fixed perks not unlocking when any attribute reaches 100.

Urban Strife changes

fixedReduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay. - Fixed an aiming freeze that could occur when the player occupied the same tile as a knocked-out enemy. - Localized the Survival Rating screen and added several other minor localization fixes. - Fixed all salvaging recipes not working correctly. - Added missing items to the salvaging system. - Moved broken items to the Salvage/Recycling category to reduce inventory clutter. Weapons and armor are now displayed under their respective categories. - Timeline events now display a notification pop-up when they pause time-warp or travel. - The endgame timeline event now closes the world map and launches the lockdown scenario—or triggers the appropriate ending if the defeat conditions have already been met. - Fixed perks not unlocking when any attribute reaches 100.

PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.

  • Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay. - Fixed an aiming freeze that could occur when the player occupied the same tile as a knocked-out enemy. - Localized the Survival Rating screen and added several other minor localization fixes. - Fixed all salvaging recipes not working correctly. - Added missing items to the salvaging system. - Moved broken items to the Salvage/Recycling category to reduce inventory clutter. Weapons and armor are now displayed under their respective categories. - Timeline events now display a notification pop-up when they pause time-warp or travel. - The endgame timeline event now closes the world map and launches the lockdown scenario—or triggers the appropriate ending if the defeat conditions have already been met. - Fixed perks not unlocking when any attribute reaches 100.

Source

Steam News / 17 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.