Update log
Full Urban Strife update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Balance
- Gameplay
- Store
- Workshop
- UI and audio
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife!
In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the campus into a thriving, self-sustaining oasis - has taken a far darker turn.
Rumors suggest King now seeks more than survival... he seeks power.
Step into the majestic halls of Urban High, uncover the truth behind King's plans to challenge the Republic, and walk the football field where champions were once made - now repurposed into something far more unsettling.
And to celebrate this milestone, Urban Strife is now 20% off during the sale (starting with 17:00 GMT)!
What Comes Next
With the final story episode now released, development shifts toward the last act of the campaign - the arrival of the Atlanta horde and the siege that will decide the fate of your Shelter.
We will also continue releasing smaller intermediate updates focused on:
Repairs
Perks
Balance improvements
Combat polish
Quality of life features
Additional endgame systems
The road to 1.0 continues.
Localization Progress
All currently released story episodes have now been fully proofread and edited by our editor, Scott Hamm.
The complete English localization package will next be assembled into the English.PO files and delivered to our publisher so localization studios can begin work on additional languages.
There will still be more text added with the endgame and siege content, but this allows translation work to begin much earlier.
Quality of Life
Equipped items are now excluded by default from recycling and salvaging operations. This behavior can be re-enabled under Gameplay Options.
Added an optional setting preventing equipped tool items (such as hammers) from being automatically used in crafting, helping reduce unnecessary durability wear.
Reorganized the Shelter Notebook page
Introduced larger and clearer upgrade cards
Grouped entries by production and faction for improved readability
Added hover info to weapons shown on team cards in the main interface
Edited inventory filter descriptions to clarify they only apply to shelter supplies
Centered inventory filter hover boxes for better readability
Other Improvements
Added proper loading screens to Highschool and Football Field maps
Fixed several waypoint animations in Highschool
Replaced the inventory terms "Break" and "Break into parts" with "Salvage"
Added .45 ACP ammo to Army traders in Tier 1
Standardized carbine naming across the game
Added a new football helmet item
Streamlined several early story scenes
Corrected typos and dialogue inconsistencies where found
Added trade texts to a few faction barons who had none
Added gear to a few barons who had none
Bug Fixes
Fixed a rare crash that could occur when leaving a map at the exact moment an NPC opened a door
Spawner zombies now properly display equipped armor
Loot backpacks are now excluded from faction ownership rules, allowing post-battle looting without triggering hostility
Fixed a shelter upgrade cutscene hang related to building Spiked Barriers after the Soup Truck
Fixed incorrect recipe input when salvaging broken hammers
Fixed a collision issue in the subway station that could block pathing
Fixed an issue in the Army Base arena reported by the community
Backwards Compatibility & Known Issues
Players who started their campaign before the February update still use the old blueprint distribution system, where the Cultists only had 4 advanced blueprints available. As a result, the last cultist baron mission (typically Principal King) could end up without a valid reward option and become stuck in trade dialogue.
Source
