Update log
Full Urban Strife update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Compatibility
- Balance
- UI and audio
- Gameplay
- Maps
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the campus into a thriving, self-sustaining oasis - has taken a darker turn. Rumors suggest King now seeks more than survival... he seeks power. Step into the majestic halls of Urban High, uncover the truth behind King’s plans to challenge the Republic, and walk the football field where champions were once made - now repurposed into something far more unsettling.
What Comes Next
Following a short beta test, this update will be pushed to the Public branch in the coming days. After that, we move toward the final act of the game - the moment everything has been building toward: the arrival of the Atlanta horde and the siege that will decide the fate of your Shelter.
We will also continue to release smaller, intermediate updates focused on improvements to systems such as repairs, perks, and overall gameplay balance.
Localization Progress
Once this final story episode is fully proofread and edited by our star editor, Scott Hamm, we will deliver the complete English.po file to the localization team. This will allow translation work to begin ahead of 1.0. While some additional text will still come with the endgame, most of the heavy lifting will already be done, so you can enjoy the full release in your own language. We will start with a selection of widely spoken languages.
UI Improvements
Reorganized the Shelter Notebook page
Introduced larger, clearer cards
Grouped entries by production and faction for better readability
Other Fixes and Improvements
Added .45 ACP ammo to Army traders in Tier 1
Implemented a backwards compatibility fix for FEMA traders to properly reset inventories
Removed most instigation zones in the FEMA Hospital map, allowing post-battle looting without triggering hostility
Fixed an issue in the Army Base arena reported by the community
Streamlined early story scenes and corrected various typos
Standardized carbine naming across the game
New football helmet item added to the game
Fixed a collision issue in the subway station that could block pathing
We are getting close. The Shelter won’t build itself... and the horde is already on the move.
Stay sharp. Stay awesome.
Source
