Update log
Full Urban Strife update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical.
New Story Episode: The FEMA Camp
The FEMA camp at the Urban Hospital has collapsed. Governor Moore tried to turn it into a secure fallback after Atlanta fell. It didn’t hold. Too many refugees, not enough control. The camp turned into a trap. What’s left is a ruined tent city, overrun by infected rioters and a governor stranded on a rooftop in need of rescuing. Beware: the deadly shadow operators of the Firm are active in the area, and expect them to be less than happy about your visit.
Tactical AI: The Initiative Mechanic
Combat no longer guarantees you the first move.
Agility vs Agility: Breaking stealth now triggers a roll between your unit and the enemy
Interrupts: If the enemy wins, they act first, even if you set up an ambush
Positioning matters more: Sending the wrong unit in first can cost you the opening turn
Stealth & Cover Changes
Stealth is now more reliable, but not free.
Rear approach works: Enemies won’t see you from behind, but they may still hear you.
Perks redesign: Future updates will bring more bonuses to specialist stealth perks
Closer engagement range: High stealth lets you get much closer before detection
Cover fixes:
Small objects block vision only for one tile (like picket fences).
Large objects such as cars provide proper concealment
Inventory & Trading Updates
Weight is consistent: Attachments and loaded ammo now count toward weight and value
Condition matters: Item durability affects trade prices
New weapon added: A heavy, very rare, anti-materiel rifle can now be found in the zone
AI & Fixes
Grenadiers fixed: They now prioritize explosives again instead of other weapons
Community Appreciation
A massive thank you to everyone reporting bugs and suggesting new features in the forums!
Source
