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- TheFlagship
TheFlagShip Devlog #37
Hi everyone. Recently, we focused on improving combat feedback and controls. The target info panel now shows more key details, including main turret range, height difference, missile info, and Buff status. Off-screen en…
Announcement4 changesFixGameplay - TheFlagship
TheFlagShip Devlog #36
Hi everyone! In this round of development, we focused on polishing the experience of a single roguelite run and making it feel more complete. Players can already enter rooms, fight, collect rewards, choose upgrades, and…
Event4 changesMapsBalance - TheFlagship
TheFlagShip Devlog #35
Hello everyone. In this latest development pass, we have been restructuring the four core layers of the roguelite build system. Previously, our rogue build were built mainly around upgrade modules. Players could feel th…
Announcement6 changesGameplayBalance - TheFlagship
TheFlagShip Devlog #34
Hello everyone. Lately, my primary focus has been updating our boss encounters. I have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health b…
Announcement2 changesBalance - TheFlagship
TheFlagShip Devlog #33
Hello everyone. Lately, my primary focus has been updating our boss encounters. I have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health b…
Announcement2 changesBalance - TheFlagship
TheFlagShip Devlog #32
Hi everyone. Lately, my main focus has been pushing forward the upgrade module system. Over the last two weeks, I’ve added close to 50 new modules, bringing our total up to 163. With that baseline in place, a few distin…
Announcement4 changesFixGameplay - TheFlagship
TheFlagShip Devlog #31
Greetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance. First, we have introduced a new in game menu. This menu displays your active loado…
Announcement4 changesBalanceGameplay - TheFlagship
TheFlagShip Devlog #30
Greetings, everyone. My focus recently has been on breaking the monotony of combat and more upgrade modules for better build experience. First, regarding loadouts, we have removed the original “Device” equipment categor…
Announcement4 changesGameplay - TheFlagship
TheFlagShip Devlog #29
Greetings, everyone. Our recent development focus has been on MOD support. Flagship will adopt a limited support strategy by releasing a Unity project as a Mod development environment. Currently, the ability to create a…
Announcement2 changesCompatibilityBalance - TheFlagship
TheFlagShip Devlog #28
Hello everyone, here’s an update on our latest developments. First, we’ve revamped the early game experience, adding a simple narrative to help new players ease into the game. While storytelling isn’t our primary focus,…
Announcement4 changesGameplayUI/audio - TheFlagship
TheFlagShip Devlog #27
Hello everyone. Over the past few weeks, our main focus has been on optimizing the gameplay experience. First, regarding combat, we adjusted the fixed turret logic. When you aim outside a turret’s firing arc, it will no…
Store5 changesGameplayFix - TheFlagship
TheFlagShip Devlog #26
Hello everyone, and Happy new year! In this development update, we are focusing on the Roguelike upgrade modules. Since TheFlagShip allows players to accumulate modules easily, individual module performance is balanced…
Announcement4 changesGameplayPerformance - TheFlagship
TheFlagShip Devlog #25
Hello everyone, and welcome to the final dev log of 2025. This is our 25th update this year, and I want to start by thanking you all for your incredible support. It’s been a year of growth for “Flagship” and for me as a…
Patch notes5 changesFixGameplay - TheFlagship
TheFlagShip Devlog #24
Hello everyone. My focus this period has been on refining existing features. First, in combat, we’ve expanded the side turrets’ vertical aiming range for greater attack angles. Their charge indicator is now an arc-shape…
Announcement4 changesUI/audioBalance - TheFlagship
TheFlagShip Devlog #23
Hello everyone. Over the past two weeks, we’ve implemented a number of improvements and optimizations based on your feedback and suggestions. First, we’ve overhauled the missile firing mechanism. Missiles are now reload…
Announcement6 changesFixPerformance - TheFlagship
The Flagship Devlog#22
Hello everyone! For now, my main task has been dedicated to developing the Demo content. Firstly, I completed the configuration of the basic enemy and level content for the Demo. I did an initial test of the difficulty…
Store4 changesFixGameplay






