HomeGamesUpdatesPricingMethodology
Steam News9 May 20261mo ago

TheFlagShip Devlog #34

Hello everyone. Lately, my primary focus has been updating our boss encounters. I have completely reworked the boss fight of first system with several new mechanics.

Full notes

Full TheFlagship update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. Lately, my primary focus has been updating our boss encounters.

What changed

0 fixes2 additions0 changes0 removals
  • Balance
addedI have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health bar. The encounter is phase-gated, and it can now deploy reinforcements. However, playtesting shows this fight is currently overtuned, with a few issues still requiring iteration.
addedRegarding combat feedback, we have added better value change visuals on enemy health bars, making the feedback significantly more pronounced. Enemy HUDs now display exact damage values with a short delay before fade out.For your active target, the system now itemizes this damage into specific weapon groups; for other targets, all damages is aggregated into a single display.

I have completely reworked the boss fight of first system with several new mechanics. The boss now features a dedicated top-screen health bar. The encounter is phase-gated, and it can now deploy reinforcements. However, playtesting shows this fight is currently overtuned, with a few issues still requiring iteration.

Regarding combat feedback, we have added better value change visuals on enemy health bars, making the feedback significantly more pronounced. Enemy HUDs now display exact damage values with a short delay before fade out.For your active target, the system now itemizes this damage into specific weapon groups; for other targets, all damages is aggregated into a single display.

That's all for now. Thank you for your support of The Flagship, and please share this update with friends. See you next time!

Source

Steam News / 9 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.