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Steam News20 June 202610d ago

TheFlagShip Devlog #37

Hi everyone. Recently, we focused on improving combat feedback and controls. The target info panel now shows more key details, including main turret range, height difference, missile info, and Buff status.

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What changed

1 fix1 addition2 changes0 removals
  • Gameplay
  • Balance
addedThe target info panel now shows more key details, including main turret range, height difference, missile info, and Buff status. Off-screen enemies now have extra indicators on spawn, while hit screen effects and danger feedback have also been improved. This helps players read where threats are coming from, and decide whether their current ship state is safe enough to keep attacking.
fixedFor controls, cruise mode camera behavior has been improved, so the ship’s movement now mostly follows your view direction. When a fixed turret target is outside the firing arc, the camera will guide the ship to turn more naturally iinstead of forcing the view back in.
changedThe roguelite build system is also moving forward. The relationships between crew, upgrade modules, and weapons are now clearer through affinity tags, and we’re continuing to develop more mechanics and crew content.Steam post image
changedIn-run and end-of-run overview panel have also been refined, making it easier to understand what you gained during a run and how your build changed.

Hi everyone. Recently, we focused on improving combat feedback and controls.

The target info panel now shows more key details, including main turret range, height difference, missile info, and Buff status. Off-screen enemies now have extra indicators on spawn, while hit screen effects and danger feedback have also been improved. This helps players read where threats are coming from, and decide whether their current ship state is safe enough to keep attacking.

For controls, cruise mode camera behavior has been improved, so the ship’s movement now mostly follows your view direction. When a fixed turret target is outside the firing arc, the camera will guide the ship to turn more naturally iinstead of forcing the view back in.

The roguelite build system is also moving forward. The relationships between crew, upgrade modules, and weapons are now clearer through affinity tags, and we’re continuing to develop more mechanics and crew content.Steam post image

In-run and end-of-run overview panel have also been refined, making it easier to understand what you gained during a run and how your build changed.

That’s all for this devlog. See you next time!

Source

Steam News / 20 June 2026

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