Greetings, everyone. Our recent development focus has been on MOD support. Flagship will adopt a limited support strategy by releasing a Unity project as a Mod development environment.
Full notes
Full TheFlagship update
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Repeated intro
Greetings, everyone. Our recent development focus has been on MOD support.
What changed
0 fixes2 additions0 changes0 removals
Compatibility
Balance
addedFlagship will adopt a limited support strategy by releasing a Unity project as a Mod development environment. Currently, the ability to create and integrate spacecraft into the game has been implemented, with additional extension support to follow gradually. To address potential save compatibility issues from Mod changes, we have also added a save backup feature to mitigate the risk of save corruption.
addedRegarding combat experience, playtesting revealed that players often realized their warships were about to be destroyed with little warning, indicating insufficient damage feedback. We have since enhanced damage feedback mechanics, adjusted hull integrity display to better highlight damaged states, added a basic damage source indicator, and implemented a hull integrity-controlled burning effect. These changes aim to make combat situational awareness more intuitive.
TheFlagship changes
addedFlagship will adopt a limited support strategy by releasing a Unity project as a Mod development environment. Currently, the ability to create and integrate spacecraft into the game has been implemented, with additional extension support to follow gradually. To address potential save compatibility issues from Mod changes, we have also added a save backup feature to mitigate the risk of save corruption.
addedRegarding combat experience, playtesting revealed that players often realized their warships were about to be destroyed with little warning, indicating insufficient damage feedback. We have since enhanced damage feedback mechanics, adjusted hull integrity display to better highlight damaged states, added a basic damage source indicator, and implemented a hull integrity-controlled burning effect. These changes aim to make combat situational awareness more intuitive.
Flagship will adopt a limited support strategy by releasing a Unity project as a Mod development environment. Currently, the ability to create and integrate spacecraft into the game has been implemented, with additional extension support to follow gradually. To address potential save compatibility issues from Mod changes, we have also added a save backup feature to mitigate the risk of save corruption.
Regarding combat experience, playtesting revealed that players often realized their warships were about to be destroyed with little warning, indicating insufficient damage feedback. We have since enhanced damage feedback mechanics, adjusted hull integrity display to better highlight damaged states, added a basic damage source indicator, and implemented a hull integrity-controlled burning effect. These changes aim to make combat situational awareness more intuitive.
That’s all for this update. Thank you for your continued support for Flagship, and feel free to share the game with friends. Until next time.