Hello, everyone. Recently, our development work has focused on enemy ships, crew members, and roguelite buildcrafting. We will begin with the enemy roster.
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Repeated intro
Hello, everyone. Recently, our development work has focused on enemy ships, crew members, and roguelite buildcrafting.
What changed
0 fixes4 additions0 changes0 removals
Gameplay
UI and audio
addedWe will begin with the enemy roster. The Rebel faction has received several new ships, along with further work on their weapon loadouts, combat behaviours, and firing logic. We have also refined their visuals, giving each enemy vessel a clearer tactical role and a more distinctive visual profile.
addedSeveral new crew members and their perks have also entered development and testing. We are refining how they interact with Upgrade Modules, with the aim of making each crew member a meaningful foundation for different builds rather than a simple numerical bonus.
addedOn the roguelite side, we have added and expanded several Build Features and Exotic Artifacts, opening up more combinations during a run. Existing mechanics have also been refined, with clearer synergies between their associated Upgrade Modules.
addedFinally, we have made further improvements to combat information, interface navigation, and localization to present the new content more consistently.
TheFlagship changes
addedWe will begin with the enemy roster. The Rebel faction has received several new ships, along with further work on their weapon loadouts, combat behaviours, and firing logic. We have also refined their visuals, giving each enemy vessel a clearer tactical role and a more distinctive visual profile.
addedSeveral new crew members and their perks have also entered development and testing. We are refining how they interact with Upgrade Modules, with the aim of making each crew member a meaningful foundation for different builds rather than a simple numerical bonus.
addedOn the roguelite side, we have added and expanded several Build Features and Exotic Artifacts, opening up more combinations during a run. Existing mechanics have also been refined, with clearer synergies between their associated Upgrade Modules.
addedFinally, we have made further improvements to combat information, interface navigation, and localization to present the new content more consistently.
We will begin with the enemy roster. The Rebel faction has received several new ships, along with further work on their weapon loadouts, combat behaviours, and firing logic. We have also refined their visuals, giving each enemy vessel a clearer tactical role and a more distinctive visual profile.
Several new crew members and their perks have also entered development and testing. We are refining how they interact with Upgrade Modules, with the aim of making each crew member a meaningful foundation for different builds rather than a simple numerical bonus.
On the roguelite side, we have added and expanded several Build Features and Exotic Artifacts, opening up more combinations during a run. Existing mechanics have also been refined, with clearer synergies between their associated Upgrade Modules.
We have also streamlined how Exotic Artifacts are acquired, synthesized, and replaced, laying the groundwork for further additions to the build system.
Finally, we have made further improvements to combat information, interface navigation, and localization to present the new content more consistently.
That is all for this devlog. Thank you for your continued support of The Flagship. We will see you next time.