Greetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance. First, we have introduced a new in game menu.
Full notes
Full TheFlagship update
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Repeated intro
Greetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance.
What changed
0 fixes1 addition3 changes0 removals
Balance
Gameplay
UI and audio
changedGreetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance.
addedFirst, we have introduced a new in game menu. This menu displays your active loadout and acquired upgrade modules. The objective here is to provide a clearer overview of your current run status.
changedRegarding combat, HUD alerts for threats originating from off-screen hostiles have been significantly enhanced. We also rebalanced primary weapon damage. This establishes a necessary performance differential relative to sub turrets, resolving the previous issue where sub turrets were disproportionately dominant.
changedFurthermore, within the upgrade module system, we have implemented a “reroll” mechanic featuring an escalating cost structure. We have also expanded the module pool, affording players a broader spectrum of strategic choices.
TheFlagship changes
changedGreetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance.
addedFirst, we have introduced a new in game menu. This menu displays your active loadout and acquired upgrade modules. The objective here is to provide a clearer overview of your current run status.
changedRegarding combat, HUD alerts for threats originating from off-screen hostiles have been significantly enhanced. We also rebalanced primary weapon damage. This establishes a necessary performance differential relative to sub turrets, resolving the previous issue where sub turrets were disproportionately dominant.
changedFurthermore, within the upgrade module system, we have implemented a “reroll” mechanic featuring an escalating cost structure. We have also expanded the module pool, affording players a broader spectrum of strategic choices.
First, we have introduced a new in game menu. This menu displays your active loadout and acquired upgrade modules. The objective here is to provide a clearer overview of your current run status.
Regarding combat, HUD alerts for threats originating from off-screen hostiles have been significantly enhanced. We also rebalanced primary weapon damage. This establishes a necessary performance differential relative to sub turrets, resolving the previous issue where sub turrets were disproportionately dominant.
Furthermore, within the upgrade module system, we have implemented a “reroll” mechanic featuring an escalating cost structure. We have also expanded the module pool, affording players a broader spectrum of strategic choices.
That's all for now. Thank you for your support of The Flagship, and please share this update with friends. See you next time!