Full notes
Full TheFlagship update
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Repeated intro
Greetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance.
What changed
- Balance
- Gameplay
- UI and audio
First, we have introduced a new in game menu. This menu displays your active loadout and acquired upgrade modules. The objective here is to provide a clearer overview of your current run status.
Regarding combat, HUD alerts for threats originating from off-screen hostiles have been significantly enhanced. We also rebalanced primary weapon damage. This establishes a necessary performance differential relative to sub turrets, resolving the previous issue where sub turrets were disproportionately dominant.
Furthermore, within the upgrade module system, we have implemented a “reroll” mechanic featuring an escalating cost structure. We have also expanded the module pool, affording players a broader spectrum of strategic choices.
That's all for now. Thank you for your support of The Flagship, and please share this update with friends. See you next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
